Gwakkamole

900 installs
18 ratings
48 monthly active users
Revenue not available
Install Trends
Monthly +12
Declining
Gwakkamole icon

ASO Keyword Dashboard

Tracking 99 keywords for Gwakkamole in Apple App Store

Developer: New York University Category: games Rating: 4.83

Gwakkamole tracks 99 keywords (no keywords rank yet; 99 need traction). Key metrics: opportunity 70.8, difficulty 39.2.

Tracked keywords

99

0  ranked •  99  not ranking yet

Top 10 coverage

Best rank — • Latest leader —

Avg opportunity

70.8

Top keyword: collaboration

Avg difficulty

39.2

Lower scores indicate easier wins

Opportunity leaders

  • collaboration

    Opportunity: 73.0 • Difficulty: 44.2 • Rank —

    Competitors: 60

    63.2
  • internal

    Opportunity: 73.0 • Difficulty: 37.9 • Rank —

    Competitors: 40

    62.6
  • external

    Opportunity: 73.0 • Difficulty: 40.5 • Rank —

    Competitors: 94

    64.5
  • university

    Opportunity: 73.0 • Difficulty: 39.7 • Rank —

    Competitors: 28

    64.1
  • among

    Opportunity: 73.0 • Difficulty: 42.5 • Rank —

    Competitors: 187

    67.3

Unranked opportunities

  • collaboration

    Opportunity: 73.0 • Difficulty: 44.2 • Competitors: 60

  • internal

    Opportunity: 73.0 • Difficulty: 37.9 • Competitors: 40

  • external

    Opportunity: 73.0 • Difficulty: 40.5 • Competitors: 94

  • university

    Opportunity: 73.0 • Difficulty: 39.7 • Competitors: 28

  • among

    Opportunity: 73.0 • Difficulty: 42.5 • Competitors: 187

High competition keywords

  • new

    Total apps: 182,233 • Major competitors: 3,779

    Latest rank: — • Difficulty: 55.7

  • create

    Total apps: 130,860 • Major competitors: 2,323

    Latest rank: — • Difficulty: 54.5

  • way

    Total apps: 115,772 • Major competitors: 1,944

    Latest rank: — • Difficulty: 53.3

  • designed

    Total apps: 113,897 • Major competitors: 1,081

    Latest rank: — • Difficulty: 51.4

  • view

    Total apps: 108,094 • Major competitors: 1,319

    Latest rank: — • Difficulty: 52.3

All tracked keywords

Includes opportunity, difficulty, rankings and competitor benchmarks

Major Competitors
new651005687

182,233 competing apps

Median installs: 550

Avg rating: 4.1

3,779

major competitor apps

collaboration731004463

6,341 competing apps

Median installs: 300

Avg rating: 4.1

60

major competitor apps

internal731003863

5,793 competing apps

Median installs: 350

Avg rating: 3.9

40

major competitor apps

external731004165

7,623 competing apps

Median installs: 600

Avg rating: 4.0

94

major competitor apps

support671005182

83,388 competing apps

Median installs: 500

Avg rating: 4.1

1,123

major competitor apps

digital691004978

52,257 competing apps

Median installs: 450

Avg rating: 4.1

718

major competitor apps

designed661005184

113,897 competing apps

Median installs: 350

Avg rating: 4.2

1,081

major competitor apps

institute711003456

2,322 competing apps

Median installs: 250

Avg rating: 4.0

5

major competitor apps

control681005081

72,831 competing apps

Median installs: 450

Avg rating: 3.9

983

major competitor apps

created711004573

26,277 competing apps

Median installs: 400

Avg rating: 4.1

298

major competitor apps

people681005279

56,356 competing apps

Median installs: 450

Avg rating: 4.2

920

major competitor apps

way661005384

115,772 competing apps

Median installs: 500

Avg rating: 4.1

1,944

major competitor apps

avoid721004570

17,304 competing apps

Median installs: 500

Avg rating: 4.1

332

major competitor apps

university731004064

7,173 competing apps

Median installs: 350

Avg rating: 4.0

28

major competitor apps

speed701004774

28,418 competing apps

Median installs: 550

Avg rating: 4.0

516

major competitor apps

among731004267

11,109 competing apps

Median installs: 450

Avg rating: 4.1

187

major competitor apps

monitor701004675

34,239 competing apps

Median installs: 400

Avg rating: 4.0

377

major competitor apps

effective721004371

17,928 competing apps

Median installs: 400

Avg rating: 4.1

145

major competitor apps

smart681005079

58,362 competing apps

Median installs: 483

Avg rating: 4.0

805

major competitor apps

achievement711003557

2,706 competing apps

Median installs: 450

Avg rating: 4.1

29

major competitor apps

create661005585

130,860 competing apps

Median installs: 550

Avg rating: 4.1

2,323

major competitor apps

view671005284

108,094 competing apps

Median installs: 400

Avg rating: 4.0

1,319

major competitor apps

related711004672

22,222 competing apps

Median installs: 350

Avg rating: 4.0

230

major competitor apps

plan691004977

42,311 competing apps

Median installs: 500

Avg rating: 4.1

759

major competitor apps

part701004874

29,289 competing apps

Median installs: 400

Avg rating: 4.1

405

major competitor apps

99 keywords
1 of 4

App Description

Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013).

Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats.

How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).

What is the research evidence?
Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189


Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).

This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.

The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.