Super Runner Classic

~1K - 2K
20 ratings

Super Runner Classic Summary

Super Runner Classic is a iOS app in the Games category, developed by ZIROTEK Corp.. First released 7 years ago(Sep 2018), the app has 20 ratings with a 3.40★ (mixed) average rating.

Store info: Last updated on App Store on Jul 21, 2024 .


3.4★

Ratings: 20

5★
4★
3★
2★
1★

Screenshots

App screenshot
App screenshot
App screenshot
App screenshot
App screenshot
App screenshot

App Description

Classic lode runner game. Try to collect all the gold while avoiding guards who try to catch you. 201 free and unlock classic levels.

[Feature]
- 201 free and unlock levels
- Choose the joystick or D-Pad, and you can also resize it to give you the best control experience
- Retro game graphics and sound effects, let you relive the past experience

[Control]
- Joystick/D-Pad: move the player
- A button: Dig a hole at the right side
- B button: Dig a hole at the left side

[Introduction]
The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level.

Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.

The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels.

The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitr