The Little Crane That Could

62.3K installs
1.2K ratings
1.6K monthly active users
$<10K monthly revenue est.
IAP 100% · Ad 0%
Install Trends
Monthly +34
Steady

The Little Crane That Could Summary

The Little Crane That Could is a with in-app purchases iOS app in Games by Abraham Stolk. Released in Jan 2011 (15 years ago). It has 1.2K ratings with a 4.17★ (good) average. Based on AppGoblin estimates, it reaches roughly 1.6K monthly active users and generates around $<10K monthly revenue (100% IAP / 0% ads). Store metadata: updated May 15, 2018, version 1.

Data tracking: SDKs and third-party integrations were last analyzed on Apr 26, 2026.

Store info: Last updated on App Store on May 15, 2018 (version 1).


4.17★

Ratings: 1.2K

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Screenshots

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App Description

Driving a crane and operating a crane is so much fun. Improve your spatial skills and solve puzzles in this crane simulator, which is enjoyed by over 19 million people, young and old.

A realistic physics simulation gives you full control over the crane: rotate, elevate, bend, extend and grapple. Use your crane to solve a diverse set of challenges. This crane simulator lets you use mobile cranes, dump trucks, forklifts, skid loaders and even a sky crane helicopter.

The Little Crane That Could features 6 free levels and 22 premium levels (1 in-app-purchase unlocks all levels.)


UPDATE FROM DEVELOPER:
You can follow me @BramStolk on Twitter. Please consider providing feedback on the game, good or bad. I need to know what you are thinking. There is a button in the HELP screen that takes you to the feedback page in itunes. Also, there is a FAQ now at http://stolk.org/tlctc/faq.html

NOTICE TO PROFESSIONAL OPERATORS:
If you open the settings of your device, and go to 'Little Crane' tab, you can reverse the controls to mimic real-life cranes where pulling the lever is boom up, and pushing is boom down.

'The Little Crane That Could' is a game by Abraham Stolk, and it uses the OpenDE physics engine.

Open Dynamics Engine is:
Copyright (c) 2001-2007, Russell L. Smith.
All rights reserved.

HUD graphic design by Matthew Beckman, music by playonloop.com