Learn Unity In 30 Days

400 installs
8.00 ratings
59 monthly active users
$<10K monthly revenue est.
IAP 100% · Ad 0%
Install Trends
Weekly +33
Steady
Monthly +88
Steady

Learn Unity In 30 Days Summary

Learn Unity In 30 Days is a with in-app purchases iOS app in Education by Usamedin Eljusovski. Released in May 2025 (10 months ago). It has 8.00 ratings with a 4.88★ (excellent) average. Based on AppGoblin estimates, it reaches roughly 59 monthly active users and generates around $<10K monthly revenue (100% IAP / 0% ads). Store metadata: updated Feb 4, 2026.

Recent activity: 1.00 new ratings this week View trends →

Store info: Last updated on App Store on Feb 4, 2026 .


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Ratings: 8.00

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App Description

Each day teaches you a core Unity skill:

Day 1 - Unity Setup & Interface
Get started with Unity installation, layout, and essential tools.

Day 2 - 2D GameObjects
Work with Sprites, Colliders, and Parenting.

Day 3 - 3D GameObjects
Learn about Models, Materials, and Physics interactions.

Day 4 - C# Scripting Basics
Understand Variables, Functions, and Debugging.

Day 5 - UI Design
Build buttons, canvases, and responsive layouts.

Day 6 - Smooth Scrolling
Design custom scroll lists and grids.

Day 7 - Volume Sliders & Loading Bars
Add dynamic UI elements with live progress and audio control.

Day 8 - Timers
Create countdowns and gameplay triggers.

Day 9 - Main Menus
Add scene navigation and cool animations.

Day 10 - Prefabs
Reuse 3D assets efficiently.

Day 11 - Audio
Implement sound effects, music, and 3D sound.

Day 12 - Character Movement
Code 2D/3D movement, jumping, and player control.

Day 13 - New Input System
Support keyboard, gamepad, and mobile input.

Day 14 - Animations
Use Animator Controllers, transitions.

Day 15 - Cinemachine
Create smooth dynamic camera systems.

Day 16 - Balloon Pop Mini Game
Make your first full game - tap detection, random spawns, scoring.

Day 17 - Save High Score
Store and retrieve data using PlayerPrefs.

Day 18 - Build for Mobile
Test with Unity Remote, USB debugging, and export builds.

Day 19 - Build for iOS
Set up Xcode, signing, and deployment.

Day 20 - Publish Your Game
Prepare assets and optimize your release.

Day 21 - Publish to iOS App Store
Complete submission, metadata, and testing.

Day 22 - Ads with AdMob
Learn how to monetize your game with ads using AdMob.

Day 23 – Unity Ads
Create Ad Units, initialize Unity Ads, and test formats correctly.

Day 24 – In-App Purchases
A purchase button that lets users buy non-consumables, consumables, and subscriptions.

And More Lessons Coming Soon!

Features
Daily bite-sized lessons
Interactive code and video tutorials
2D & 3D mini-projects
Offline learning support
Perfect for beginners game developers

Have questions?
Reach us at: learnunityin30days@gmail.com