Half Blood Gladiator Duel
Half Blood Gladiator Duel Summary
Half Blood Gladiator Duel is a free, ad-supported, with in-app purchases iOS app in Games by Mikhail Savenkov. Released in May 2025 (1 year ago). It has 1.4K ratings with a 4.32★ (good) average. Based on AppGoblin estimates, it reaches roughly 4.8K monthly active users and generates around $<10K monthly revenue (54% IAP / 46% ads). Store last updated Jun 26, 2026
Recent activity: 18 new ratings this week View trends →
SDK intelligence: AppGoblin detected 20 ad networks(e.g. Unity), 4 development tools, 2 analytics: attribution,and 1 analytics: product integrated into Half Blood Gladiator Duel. View full SDK list →
Half Blood Gladiator Duel SDKs Summary
Half Blood Gladiator Duel was last scanned for SDKs on 2026-07-09. Below is the overview of third-party companies detected in the app. The full list of SDKs, permissions and unknowns is available here.
AppGoblin saw Half Blood Gladiator Duel uses 2 Analytics: Attribution
AppGoblin saw Half Blood Gladiator Duel uses 20 Ad Networks
AppGoblin saw Half Blood Gladiator Duel uses 4 Development Tools
AppGoblin saw Half Blood Gladiator Duel uses 1 Analytics: Product
4.32★
Ratings: 1.4K
Screenshots
App Description
Steel meets skill in the arena.
Welcome to Half Blood Gladiator Duel - a physics-based melee combat simulator where timing, positioning, and weapon weight define the outcome. Every duel is a test of awareness and precision, built on realistic movement and true collision-based combat. No scripted animations, no button-mashing combos - just control, focus, and the steel in your hand.
Take your place in the arena as a lone gladiator facing off against intelligent AI fighters. Each opponent brings new challenges through unpredictable behavior, timing variation, and dynamic reactions. You’re not fighting patterns - you’re fighting instincts.
Physics defines the fight.
Combat is driven by a fully physical system where weapon weight, direction, and speed influence every interaction. Your sword moves through space with real force. Hits are not determined by invisible boxes or preset animations - they are the result of moment-to-moment collisions, momentum, and blade contact. You’ll feel the difference between a glancing blow and a direct hit, between a fluid deflection and a blocked strike.
Dual-limb control.
The combat system allows separate control of both hands. The right hand handles your sword, while the left operates independently, opening up opportunities for pressure, spacing, and disruption. Push your opponent, knock their blade away, or use both hands in combination to create your own rhythm. This layered system makes every fight feel natural, tense, and different each time.
The arena awaits.
Each duel is a one-on-one encounter that demands timing, distance control, and reading your opponent. Fights are clean and focused - there are no distracting elements or overcomplicated systems. Just the core of sword combat, sharpened by physics and guided by your hands. The AI opponents adapt and shift tactics, forcing you to stay sharp and respond with intention, not routine.
This is not a fantasy hack-and-slash. This is grounded, physical sword fighting, where the blade follows your movement, and victory is earned through deliberate action.
Core Features.
- Physics-based sword control and impact
- Independent control of sword and off-hand
- Tactical one-on-one duels against dynamic AI
- Real momentum, weight, and weapon behavior
- Pure combat experience without arcade elements
- Compact arena setting focused on close-quarters combat
- No need for inter
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