TankDuell2D
ASO Keyword Dashboard
Tracking 1 keywords for TankDuell2D in Apple App Store
TankDuell2D tracks 1 keyword (1 keyword ranks; full coverage across the tracked set). Key metrics: 0% top-10 coverage, opportunity 71.0, difficulty 34.3, best rank 53.
Tracked keywords
1
1 ranked • 0 not ranking yet
Top 10 coverage
0%
Best rank 53 • Latest leader 53
Avg opportunity
71.0
Top keyword: playable
Avg difficulty
34.3
Lower scores indicate easier wins
Opportunity leaders
- 55.0
playable
Opportunity: 71.0 • Difficulty: 34.3 • Rank 53
Competitors: 52
Unranked opportunities
Every tracked keyword currently has some ranking data.
High competition keywords
playable
Total apps: 1,940 • Major competitors: 52
Latest rank: 53 • Difficulty: 34.3
All tracked keywords
Includes opportunity, difficulty, rankings and competitor benchmarks
| Major Competitors | |||||||
|---|---|---|---|---|---|---|---|
| playable | 71 | 100 | 34 | 55 1,940 competing apps Median installs: 825 Avg rating: 4.0 | 53 | 53 | 52 major competitor apps |
App Description
Objectives
• Capture the enemy flag or eliminate all enemy units
• Control visibility and lines of sight to avoid surprises
• Minimize risks using threat zones (Gun-Threat) and secure retreat paths
Game Modes
• Game 1: 2 players on 1 device (hidden play)
Take turns moving and shooting—you only see your own tanks. Perfect for thrilling duels on the same iPhone/iPad.
• Game 3: 1 player vs. CPU
Challenge the AI and test your tactics.
(Game 2: 2 devices (multipeer) is currently under development.)
Controls & Gameplay
• Move units by tapping/dragging—impassable fields are skipped
• Shots are limited and only possible with a clear line of sight (obstacles block)
• Cover reduces visibility and threat
• Opportunistic shots are automatically checked after a move
• Forests and swamps increase movement cost
Customize Your Playstyle
Adjust tile size, terrain density, team size, shooting & visibility range, moves/shots per turn, airstrikes, music, and effects. A performance guard warns about critical combinations.
Note on Maps/Presets
Predefined maps (Easy/Heavy) and random starts are in development and will be activated in one of the next updates.
© Carsten Freitag – Lüneburg, Germany '25