All You Can ET

15.1K installs
59 ratings
366 monthly active users
Revenue not available
Install Trends
Weekly +5.00
Declining
Monthly +51
Trending
All You Can ET icon

ASO Keyword Dashboard

Tracking 105 keywords for All You Can ET in Google Play

Developer: New York University Category: game_educational Rating: 4.36

All You Can ET tracks 105 keywords (no keywords rank yet; 105 need traction). Key metrics: opportunity 71.4, difficulty 43.1.

Brain training made fun

Tracked keywords

105

0  ranked •  105  not ranking yet

Top 10 coverage

Best rank — • Latest leader —

Avg opportunity

71.4

Top keyword: refer

Avg difficulty

43.1

Lower scores indicate easier wins

Opportunity leaders

  • refer

    Opportunity: 75.0 • Difficulty: 39.6 • Rank —

    Competitors: 329

    63.7
  • collaboration

    Opportunity: 74.0 • Difficulty: 44.8 • Rank —

    Competitors: 281

    64.4
  • flexibility

    Opportunity: 74.0 • Difficulty: 41.5 • Rank —

    Competitors: 454

    64.5
  • institute

    Opportunity: 74.0 • Difficulty: 37.3 • Rank —

    Competitors: 67

    61.8
  • university

    Opportunity: 74.0 • Difficulty: 41.0 • Rank —

    Competitors: 169

    66.1

Unranked opportunities

  • refer

    Opportunity: 75.0 • Difficulty: 39.6 • Competitors: 329

  • collaboration

    Opportunity: 74.0 • Difficulty: 44.8 • Competitors: 281

  • flexibility

    Opportunity: 74.0 • Difficulty: 41.5 • Competitors: 454

  • institute

    Opportunity: 74.0 • Difficulty: 37.3 • Competitors: 67

  • university

    Opportunity: 74.0 • Difficulty: 41.0 • Competitors: 169

High competition keywords

  • new

    Total apps: 368,615 • Major competitors: 21,394

    Latest rank: — • Difficulty: 59.8

  • designed

    Total apps: 260,792 • Major competitors: 7,534

    Latest rank: — • Difficulty: 53.9

  • way

    Total apps: 206,183 • Major competitors: 10,433

    Latest rank: — • Difficulty: 56.5

  • create

    Total apps: 201,758 • Major competitors: 13,287

    Latest rank: — • Difficulty: 61.5

  • view

    Total apps: 183,848 • Major competitors: 5,710

    Latest rank: — • Difficulty: 55.6

All tracked keywords

Includes opportunity, difficulty, rankings and competitor benchmarks

Major Competitors
brain training731003957

4,053 competing apps

Median installs: 2,304

Avg rating: 2.1

297

major competitor apps

fun671005983

168,996 competing apps

Median installs: 5,274

Avg rating: 2.2

14,186

major competitor apps

new651006089

368,615 competing apps

Median installs: 2,539

Avg rating: 2.1

21,394

major competitor apps

collaboration741004564

11,030 competing apps

Median installs: 508

Avg rating: 1.8

281

major competitor apps

right671005883

159,342 competing apps

Median installs: 1,586

Avg rating: 2.0

8,092

major competitor apps

support671005583

171,021 competing apps

Median installs: 1,243

Avg rating: 2.0

7,328

major competitor apps

digital681005281

124,568 competing apps

Median installs: 779

Avg rating: 1.8

4,267

major competitor apps

flexibility741004165

11,263 competing apps

Median installs: 832

Avg rating: 1.9

454

major competitor apps

designed661005486

260,792 competing apps

Median installs: 721

Avg rating: 1.8

7,534

major competitor apps

institute741003762

7,578 competing apps

Median installs: 501

Avg rating: 1.6

67

major competitor apps

created701004876

55,781 competing apps

Median installs: 1,588

Avg rating: 2.0

1,986

major competitor apps

people681005580

103,575 competing apps

Median installs: 2,224

Avg rating: 2.1

5,286

major competitor apps

way661005785

206,183 competing apps

Median installs: 1,630

Avg rating: 2.1

10,433

major competitor apps

age731004668

19,885 competing apps

Median installs: 3,888

Avg rating: 2.1

1,340

major competitor apps

food691004978

73,629 competing apps

Median installs: 344

Avg rating: 1.8

2,157

major competitor apps

university741004166

14,158 competing apps

Median installs: 1,522

Avg rating: 1.8

169

major competitor apps

among711004773

36,935 competing apps

Median installs: 2,131

Avg rating: 2.0

1,767

major competitor apps

monitor691004777

64,071 competing apps

Median installs: 519

Avg rating: 1.8

1,644

major competitor apps

effective711004573

37,727 competing apps

Median installs: 921

Avg rating: 1.9

1,139

major competitor apps

smart681005681

122,441 competing apps

Median installs: 1,411

Avg rating: 1.9

5,927

major competitor apps

achievement731003858

4,507 competing apps

Median installs: 1,230

Avg rating: 1.9

194

major competitor apps

create661006284

201,758 competing apps

Median installs: 2,495

Avg rating: 2.1

13,287

major competitor apps

view661005684

183,848 competing apps

Median installs: 786

Avg rating: 1.9

5,710

major competitor apps

related701004976

57,481 competing apps

Median installs: 1,487

Avg rating: 1.9

1,781

major competitor apps

plan691005377

66,978 competing apps

Median installs: 1,278

Avg rating: 2.0

3,093

major competitor apps

105 keywords
1 of 5

App Description

Brain training made fun

All You Can ET is a game designed to train cognitive flexibility, a subskill of executive functions. Cognitive flexibility involves inhibiting a prior perspective and considering a new perspective (Diamond, 2013).

Players need to apply frequently changing rules to give differently colored aliens the right food or drink they need to survive.

How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).

What is the research evidence?
Our research suggests that All you Can ET is an effective way to train Cognitive flexibility. Homer, B.D., Plass, J.L., Rose, M.C., MacNamara, A.*, Pawar, S.*, & Ober, T.M. (2019). Activating Adolescents’ “Hot” Executive Functions in a Digital Game to Train Cognitive Skills: The Effects of Age and Prior Abilities. Cognitive Development, 49, 20-32.


Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).

This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.

The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.