Gwakkamole

20K installs
81 ratings
153 monthly active users
Revenue not available
Install Trends
Weekly +6.00
Steady
Monthly +79
Steady
Gwakkamole icon

ASO Keyword Dashboard

Tracking 105 keywords for Gwakkamole in Google Play

Developer: New York University Category: game_educational Rating: 4.37

Gwakkamole tracks 105 keywords (no keywords rank yet; 105 need traction). Key metrics: opportunity 71.4, difficulty 42.6.

Brain training made fun

Tracked keywords

105

0  ranked •  105  not ranking yet

Top 10 coverage

Best rank — • Latest leader —

Avg opportunity

71.4

Top keyword: refer

Avg difficulty

42.6

Lower scores indicate easier wins

Opportunity leaders

  • refer

    Opportunity: 75.0 • Difficulty: 39.4 • Rank —

    Competitors: 370

    63.7
  • collaboration

    Opportunity: 74.0 • Difficulty: 44.0 • Rank —

    Competitors: 293

    64.4
  • institute

    Opportunity: 74.0 • Difficulty: 37.3 • Rank —

    Competitors: 73

    61.8
  • university

    Opportunity: 74.0 • Difficulty: 40.8 • Rank —

    Competitors: 178

    66.1
  • emotions

    Opportunity: 74.0 • Difficulty: 39.2 • Rank —

    Competitors: 357

    61.1

Unranked opportunities

  • refer

    Opportunity: 75.0 • Difficulty: 39.4 • Competitors: 370

  • collaboration

    Opportunity: 74.0 • Difficulty: 44.0 • Competitors: 293

  • institute

    Opportunity: 74.0 • Difficulty: 37.3 • Competitors: 73

  • university

    Opportunity: 74.0 • Difficulty: 40.8 • Competitors: 178

  • emotions

    Opportunity: 74.0 • Difficulty: 39.2 • Competitors: 357

High competition keywords

  • new

    Total apps: 367,866 • Major competitors: 23,577

    Latest rank: — • Difficulty: 58.6

  • designed

    Total apps: 260,161 • Major competitors: 8,471

    Latest rank: — • Difficulty: 53.6

  • way

    Total apps: 207,093 • Major competitors: 11,481

    Latest rank: — • Difficulty: 55.5

  • create

    Total apps: 202,992 • Major competitors: 14,536

    Latest rank: — • Difficulty: 59.6

  • view

    Total apps: 184,804 • Major competitors: 6,222

    Latest rank: — • Difficulty: 54.9

All tracked keywords

Includes opportunity, difficulty, rankings and competitor benchmarks

Major Competitors
brain training731003858

4,114 competing apps

Median installs: 2,591

Avg rating: 4.3

305

major competitor apps

fun671005783

169,969 competing apps

Median installs: 5,588

Avg rating: 4.0

15,613

major competitor apps

new651005989

367,866 competing apps

Median installs: 3,163

Avg rating: 4.0

23,577

major competitor apps

collaboration741004464

11,066 competing apps

Median installs: 591

Avg rating: 3.9

293

major competitor apps

internal731004467

16,878 competing apps

Median installs: 1,051

Avg rating: 3.9

608

major competitor apps

external731004767

16,869 competing apps

Median installs: 1,501

Avg rating: 3.9

927

major competitor apps

support671005583

172,139 competing apps

Median installs: 1,475

Avg rating: 4.1

8,015

major competitor apps

digital681005181

125,323 competing apps

Median installs: 877

Avg rating: 4.0

4,613

major competitor apps

designed661005486

260,161 competing apps

Median installs: 843

Avg rating: 4.0

8,471

major competitor apps

institute741003762

7,608 competing apps

Median installs: 584

Avg rating: 4.1

73

major competitor apps

control671005482

136,842 competing apps

Median installs: 1,832

Avg rating: 3.8

7,550

major competitor apps

created701004876

55,678 competing apps

Median installs: 1,995

Avg rating: 4.1

2,182

major competitor apps

people681005480

104,023 competing apps

Median installs: 2,890

Avg rating: 4.0

5,786

major competitor apps

way661005685

207,093 competing apps

Median installs: 1,976

Avg rating: 4.0

11,481

major competitor apps

avoid711005172

34,563 competing apps

Median installs: 2,428

Avg rating: 3.9

2,161

major competitor apps

university741004166

14,219 competing apps

Median installs: 1,724

Avg rating: 4.0

178

major competitor apps

speed701005376

58,002 competing apps

Median installs: 4,780

Avg rating: 3.9

4,911

major competitor apps

among711004773

36,852 competing apps

Median installs: 2,788

Avg rating: 4.1

1,947

major competitor apps

monitor691004777

64,414 competing apps

Median installs: 599

Avg rating: 3.9

1,781

major competitor apps

effective711004573

37,829 competing apps

Median installs: 1,094

Avg rating: 4.1

1,243

major competitor apps

smart681005581

123,691 competing apps

Median installs: 1,748

Avg rating: 4.0

6,499

major competitor apps

achievement731003758

4,559 competing apps

Median installs: 1,304

Avg rating: 4.1

207

major competitor apps

create661006085

202,992 competing apps

Median installs: 3,021

Avg rating: 4.0

14,536

major competitor apps

view661005584

184,804 competing apps

Median installs: 910

Avg rating: 3.9

6,222

major competitor apps

related701004876

57,705 competing apps

Median installs: 1,800

Avg rating: 4.0

1,959

major competitor apps

105 keywords
1 of 5

App Description

Brain training made fun

Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013).

Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats.

How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).

What is the research evidence?
Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189


Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).

This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.

The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.