Half Blade Duel Combat
ASO Keyword Dashboard
Tracking 193 keywords for Half Blade Duel Combat in Google Play
Half Blade Duel Combat tracks 193 keywords (no keywords rank yet; 193 need traction). Key metrics: opportunity 71.0, difficulty 44.0.
Physics-Based Sword Arena - tactical duels & weapon control in a brutal world
Tracked keywords
193
0 ranked • 193 not ranking yet
Top 10 coverage
—
Best rank — • Latest leader —
Avg opportunity
71.0
Top keyword: arcade
Avg difficulty
44.0
Lower scores indicate easier wins
Opportunity leaders
- 65.6
arcade
Opportunity: 74.0 • Difficulty: 46.7 • Rank —
Competitors: 944
- 61.3
tactical
Opportunity: 74.0 • Difficulty: 42.6 • Rank —
Competitors: 721
- 62.4
motion
Opportunity: 74.0 • Difficulty: 44.4 • Rank —
Competitors: 681
- 65.4
structured
Opportunity: 74.0 • Difficulty: 39.8 • Rank —
Competitors: 263
- 65.9
moves
Opportunity: 74.0 • Difficulty: 45.7 • Rank —
Competitors: 927
Unranked opportunities
arcade
Opportunity: 74.0 • Difficulty: 46.7 • Competitors: 944
tactical
Opportunity: 74.0 • Difficulty: 42.6 • Competitors: 721
motion
Opportunity: 74.0 • Difficulty: 44.4 • Competitors: 681
structured
Opportunity: 74.0 • Difficulty: 39.8 • Competitors: 263
moves
Opportunity: 74.0 • Difficulty: 45.7 • Competitors: 927
High competition keywords
new
Total apps: 375,249 • Major competitors: 23,968
Latest rank: — • Difficulty: 58.7
like
Total apps: 286,264 • Major competitors: 22,371
Latest rank: — • Difficulty: 60.7
experience
Total apps: 282,658 • Major competitors: 16,683
Latest rank: — • Difficulty: 57.0
mobile
Total apps: 280,245 • Major competitors: 11,030
Latest rank: — • Difficulty: 55.7
every
Total apps: 262,778 • Major competitors: 14,702
Latest rank: — • Difficulty: 56.0
All tracked keywords
Includes opportunity, difficulty, rankings and competitor benchmarks
| Major Competitors | |||||||
|---|---|---|---|---|---|---|---|
| play | 66 | 100 | 60 | 85 203,459 competing apps Median installs: 7,332 Avg rating: 2.8 | — | — | 20,164 major competitor apps |
| new | 64 | 100 | 59 | 89 375,249 competing apps Median installs: 2,984 Avg rating: 2.6 | — | — | 23,968 major competitor apps |
| online | 66 | 100 | 55 | 84 193,969 competing apps Median installs: 1,519 Avg rating: 2.4 | — | — | 10,143 major competitor apps |
| simulation | 73 | 100 | 47 | 67 15,934 competing apps Median installs: 33,349 Avg rating: 2.7 | — | — | 2,349 major competitor apps |
| arcade | 74 | 100 | 47 | 66 12,956 competing apps Median installs: 1,376 Avg rating: 2.6 | — | — | 944 major competitor apps |
| tactical | 74 | 100 | 43 | 61 7,028 competing apps Median installs: 6,529 Avg rating: 2.7 | — | — | 721 major competitor apps |
| competitive | 72 | 100 | 46 | 70 24,068 competing apps Median installs: 1,319 Avg rating: 2.3 | — | — | 1,195 major competitor apps |
| maps | 73 | 100 | 57 | 68 19,711 competing apps Median installs: 3,790 Avg rating: 2.6 | — | — | 1,474 major competitor apps |
| change | 68 | 100 | 52 | 79 89,575 competing apps Median installs: 4,867 Avg rating: 2.6 | — | — | 6,332 major competitor apps |
| changes | 72 | 100 | 45 | 71 28,102 competing apps Median installs: 1,374 Avg rating: 2.4 | — | — | 1,114 major competitor apps |
| right | 67 | 100 | 57 | 83 156,915 competing apps Median installs: 1,928 Avg rating: 2.5 | — | — | 8,731 major competitor apps |
| step | 69 | 100 | 51 | 78 81,769 competing apps Median installs: 1,407 Avg rating: 2.4 | — | — | 4,042 major competitor apps |
| experience | 65 | 100 | 57 | 87 282,658 competing apps Median installs: 1,757 Avg rating: 2.5 | — | — | 16,683 major competitor apps |
| learn | 67 | 100 | 55 | 82 141,355 competing apps Median installs: 2,298 Avg rating: 2.5 | — | — | 7,061 major competitor apps |
| contact | 67 | 100 | 54 | 82 136,462 competing apps Median installs: 1,819 Avg rating: 2.4 | — | — | 6,221 major competitor apps |
| live | 67 | 100 | 55 | 82 140,804 competing apps Median installs: 1,563 Avg rating: 2.5 | — | — | 6,895 major competitor apps |
| control | 67 | 100 | 54 | 82 133,166 competing apps Median installs: 1,827 Avg rating: 2.4 | — | — | 7,394 major competitor apps |
| built | 71 | 100 | 51 | 74 42,193 competing apps Median installs: 716 Avg rating: 2.3 | — | — | 1,435 major competitor apps |
| mobile | 65 | 100 | 56 | 87 280,245 competing apps Median installs: 1,393 Avg rating: 2.4 | — | — | 11,030 major competitor apps |
| goal | 71 | 100 | 46 | 74 41,944 competing apps Median installs: 1,291 Avg rating: 2.4 | — | — | 1,904 major competitor apps |
| reward | 73 | 100 | 43 | 68 18,527 competing apps Median installs: 1,198 Avg rating: 2.5 | — | — | 952 major competitor apps |
| motion | 74 | 100 | 44 | 62 8,160 competing apps Median installs: 4,393 Avg rating: 2.6 | — | — | 681 major competitor apps |
| speed | 70 | 100 | 53 | 76 56,059 competing apps Median installs: 4,896 Avg rating: 2.6 | — | — | 4,810 major competitor apps |
| reading | 70 | 100 | 48 | 75 50,711 competing apps Median installs: 4,184 Avg rating: 2.5 | — | — | 2,003 major competitor apps |
| arena | 73 | 100 | 47 | 59 4,990 competing apps Median installs: 17,261 Avg rating: 2.9 | — | — | 782 major competitor apps |
App Description
Physics-Based Sword Arena - tactical duels & weapon control in a brutal world
Welcome to Half Blade Duel Combat - a physics-based melee combat simulator where timing, positioning, and weapon weight decide the outcome. Master half grips, half-guard transitions, half-step feints, and precise sword control. Every duel is a test of awareness and intention, built on realistic movement and true collision contact. No scripted animations, no button-mash combos - just control, focus, and the steel in your hand.
A grounded take on blade combat
One opponent, one arena, clear reads. You’re not solving pattern loops; you’re reading posture and reach, finding half-beat windows, then letting the sword do honest work. Commit with structure and inertia completes the cut; miss your line and the sword glances or stalls.
Physics defines the fight
A physical model tracks mass, velocity, and rotational momentum. Weapon weight, direction, and speed shape every interaction; no invisible hit boxes decide for you. Your sword moves with real force, colliding with shields, armor, and bone. Learn sword momentum, refine edge alignment, guide the sword tip, and recover after each strike. Micro-choices - a half-tempo pause, a half-turn pivot, a half-distance check - can swing initiative.
Dual-limb control
Hands are independent. The right carries the blade; the left operates on its own layer for pressure and disruption. Post to break line, parry with the off-hand to buy a half-beat, or frame to create a brief bind that turns a risky entry into a clear sword path. This separation changes cadence, footwork, and the quality of each exchange.
Adaptive AI, not repeating patterns
Opponents vary tempo, guard, and intention. Some bait over-pursuit; others smother at clinch range. A reckless swing meets a structured riposte; a timid probe is chased at half-distance. The goal is sword awareness: read tells, anticipate pivots, and shape the encounter before it shapes you.
Training the essentials
Dueling is the exam; practice is the lesson. Drill half-guard entries for compact lines. Chain half-step feints into delayed cuts to steal initiative. Build recoveries that return the sword to a safe home after a miss. Trim wasted motion and the physics engine returns faster redirection, cleaner edge contact, stronger sword presence.
Progress by mastery
Unlock drills, guard families, and movement options that add nuance without noise. Expand your toolbox with weapons that change leverage and tempo. Light sidearms reward initiative; heavy options demand set-ups and structure. Whatever you carry, the sword remains honest.
Core features
• Physics-based blade control and impact.
• Independent hands for posting, checking, parrying, and half-beat openings.
• Tactical 1v1 duels against adaptive AI.
• Real weight and behavior - the sword has mass, inertia, and recovery.
• Master the half game - half grips, half-guard, half-step, half-tempo, half-turn.
• Pure combat - no arcade spam; readable violence and disciplined movement.
• Compact arenas that reward angle, footwork, and sword presence.
In development
• New weapon classes: spears, axes, maces, and more.
• Online competitive duels with ranked play and seasons.
• Leaderboards, match history, and progression that surface timing, distance, and sword efficiency.
• Additional arenas and AI styles, plus scenario drills for half-guard and recovery under pressure.
Built for mobile
Touch input maps to intent - feint, commit, recover - while simulation preserves consequences. Feel the difference between a lazy probe and a committed cut. The sword follows the path you draw, and physics makes that path meaningful.
If you want a mobile experience where every movement matters - where steel reacts like steel, and victory depends on your ability to control, adapt, and strike with purpose - this is your arena. Build sword discipline. Grow sword awareness. Live in the half-beat, own the half-step, and let honest contact decide each exchange.
