Candy Egg
Candy Egg Summary
Candy Egg is a Android app in the Communication category, developed by Revolutionize Engineering.
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App Description
A calm puzzle game with rotating tiles and spring-themed images.
Candy Egg is a minimalist puzzle experience built around calm focus, visual harmony, and gentle challenge. The game combines a soft spring aesthetic with structured logic, creating a space where attention and accuracy matter more than speed alone.
Each round presents a single image divided into equal square parts arranged in a 2×2 or 3×3 grid. Every part can be rotated by 90 degrees clockwise. The tiles are placed tightly next to each other with no gaps, borders, or empty pixels. The goal is simple and precise: rotate all parts until the full image is correctly oriented.
The visual concept of Candy Egg is inspired by spring sakura tones, a pink-and-white background, and a playful chick decorated with colorful feathers. Each image is unique per round, and both the image order and initial rotation angles are randomized to ensure variety.
The game consists of ten rounds in a single session:
– five introductory rounds using a 2×2 layout
– five advanced rounds using a 3×3 layout
When an image is assembled correctly, a green frame appears briefly around the picture and disappears after one second. The next round starts automatically without additional input.
After all ten rounds are completed, a final screen displays the word “Done” along with the total time spent across the entire session. The best result — the shortest completion time — is saved to records only if the session is finished or lost properly. Interrupted or exited sessions do not update records.
If the application is minimized or the player switches to another app, the game automatically pauses and shows a pause window. To continue, the player must close the pause screen after returning.
Candy Egg is designed as a clear, self-contained puzzle system with consistent rules, gentle visuals, and a structured progression from simple to more complex layouts.
