Gaining
ASO Keyword Dashboard
Tracking 140 keywords for Gaining in Google Play
Gaining tracks 140 keywords (1 keyword ranks; 139 need traction). Key metrics: 0% top-10 coverage, opportunity 69.7, difficulty 47.2, best rank 16.
A software for the "Super Brain Project" training programme.
Tracked keywords
140
1 ranked • 139 not ranking yet
Top 10 coverage
0%
Best rank 16 • Latest leader —
Avg opportunity
69.7
Top keyword: standard
Avg difficulty
47.2
Lower scores indicate easier wins
Opportunity leaders
- 68.5
standard
Opportunity: 73.0 • Difficulty: 53.1 • Rank —
Competitors: 1,127
- 68.7
edge
Opportunity: 73.0 • Difficulty: 49.2 • Rank —
Competitors: 1,393
- 68.1
analysis
Opportunity: 73.0 • Difficulty: 44.9 • Rank —
Competitors: 737
- 70.4
software
Opportunity: 72.0 • Difficulty: 55.1 • Rank —
Competitors: 1,054
- 66.3
combination
Opportunity: 72.0 • Difficulty: 48.6 • Rank —
Competitors: 1,101
Unranked opportunities
standard
Opportunity: 73.0 • Difficulty: 53.1 • Competitors: 1,127
edge
Opportunity: 73.0 • Difficulty: 49.2 • Competitors: 1,393
analysis
Opportunity: 73.0 • Difficulty: 44.9 • Competitors: 737
software
Opportunity: 72.0 • Difficulty: 55.1 • Competitors: 1,054
combination
Opportunity: 72.0 • Difficulty: 48.6 • Competitors: 1,101
High competition keywords
new
Total apps: 193,474 • Major competitors: 25,823
Latest rank: — • Difficulty: 65.7
time
Total apps: 170,577 • Major competitors: 19,592
Latest rank: — • Difficulty: 64.6
make
Total apps: 163,352 • Major competitors: 21,922
Latest rank: — • Difficulty: 65.0
help
Total apps: 123,065 • Major competitors: 14,840
Latest rank: — • Difficulty: 66.0
create
Total apps: 93,845 • Major competitors: 13,574
Latest rank: — • Difficulty: 69.1
All tracked keywords
Includes opportunity, difficulty, rankings and competitor benchmarks
| Major Competitors | |||||||
|---|---|---|---|---|---|---|---|
| gain | 71 | 100 | 50 | 71 14,860 competing apps Median installs: 34,158 Avg rating: 3.0 | 16 | 16 | 1,813 major competitor apps |
| brain training | 70 | 100 | 41 | 55 1,591 competing apps Median installs: 47,509 Avg rating: 3.4 | — | — | 231 major competitor apps |
| fun | 66 | 100 | 64 | 84 87,777 competing apps Median installs: 58,861 Avg rating: 3.1 | — | — | 14,777 major competitor apps |
| new | 64 | 100 | 66 | 90 193,474 competing apps Median installs: 42,470 Avg rating: 3.0 | — | — | 25,823 major competitor apps |
| level | 68 | 100 | 60 | 80 47,860 competing apps Median installs: 42,032 Avg rating: 3.1 | — | — | 6,533 major competitor apps |
| music | 69 | 100 | 66 | 78 34,918 competing apps Median installs: 33,764 Avg rating: 3.0 | — | — | 4,538 major competitor apps |
| artificial intelligence | 71 | 100 | 40 | 59 2,966 competing apps Median installs: 32,627 Avg rating: 2.8 | — | — | 305 major competitor apps |
| software | 72 | 100 | 55 | 70 13,182 competing apps Median installs: 24,654 Avg rating: 2.7 | — | — | 1,054 major competitor apps |
| make | 64 | 100 | 65 | 89 163,352 competing apps Median installs: 42,108 Avg rating: 3.0 | — | — | 21,922 major competitor apps |
| users | 67 | 100 | 60 | 82 59,104 competing apps Median installs: 30,976 Avg rating: 2.8 | — | — | 6,026 major competitor apps |
| ring | 71 | 100 | 47 | 58 2,328 competing apps Median installs: 54,696 Avg rating: 3.0 | — | — | 348 major competitor apps |
| design | 68 | 100 | 56 | 79 41,673 competing apps Median installs: 30,529 Avg rating: 2.9 | — | — | 4,566 major competitor apps |
| enhance | 69 | 100 | 55 | 77 30,373 competing apps Median installs: 33,880 Avg rating: 3.0 | — | — | 3,622 major competitor apps |
| educational | 70 | 100 | 49 | 74 22,073 competing apps Median installs: 26,231 Avg rating: 2.5 | — | — | 2,042 major competitor apps |
| way | 66 | 100 | 61 | 85 89,339 competing apps Median installs: 36,402 Avg rating: 3.0 | — | — | 10,854 major competitor apps |
| time | 64 | 100 | 65 | 89 170,577 competing apps Median installs: 33,133 Avg rating: 2.9 | — | — | 19,592 major competitor apps |
| international | 71 | 100 | 51 | 72 15,943 competing apps Median installs: 33,008 Avg rating: 2.7 | — | — | 1,857 major competitor apps |
| variety | 68 | 100 | 57 | 80 49,032 competing apps Median installs: 47,792 Avg rating: 3.0 | — | — | 7,236 major competitor apps |
| help | 65 | 100 | 66 | 87 123,065 competing apps Median installs: 36,787 Avg rating: 3.0 | — | — | 14,840 major competitor apps |
| combination | 72 | 100 | 49 | 66 7,537 competing apps Median installs: 45,010 Avg rating: 3.1 | — | — | 1,101 major competitor apps |
| services | 69 | 100 | 64 | 78 38,598 competing apps Median installs: 28,828 Avg rating: 2.5 | — | — | 4,045 major competitor apps |
| understanding | 72 | 100 | 44 | 70 12,473 competing apps Median installs: 19,042 Avg rating: 2.6 | — | — | 678 major competitor apps |
| interface | 68 | 100 | 52 | 79 41,743 competing apps Median installs: 24,264 Avg rating: 2.6 | — | — | 3,368 major competitor apps |
| quickly | 68 | 100 | 69 | 80 51,305 competing apps Median installs: 33,814 Avg rating: 2.8 | — | — | 5,661 major competitor apps |
| power | 69 | 100 | 59 | 76 29,892 competing apps Median installs: 40,812 Avg rating: 3.1 | — | — | 3,881 major competitor apps |
App Description
A software for the "Super Brain Project" training programme.
Based on the understanding of the development trend of cutting-edge science and technology and the cultivation of innovative and high-quality talents, and combining the latest research results of brain science and developmental psychology, GAMSING creates the "Super Brain Project" curriculum system with great care, aiming to help receiving future-oriented innovative education and practice the concept of "leading-edge education" by providing high-quality educational services and rich international educational resources. The aim is to receive innovative education for the future and practice the education concept of leading the times with high quality education services and rich international education resources.
[Concentration Training]
Combining brainwave music and audio-visual training, we design a variety of serious games that are compatible with a sense of technology and fun for deliberate practice, and through a combination of concentration, distraction, selective, transformational and sustained concentration training, we help users quickly improve their concentration and artistic potential, enhance their memory and reaction, and expand their mathematical thinking and problem-solving abilities.
[Brain Training]
Combining cutting-edge scientific and technological theories such as brain-computer interface, artificial intelligence and neuroscience, we create personalised and gamified training scenarios, and through immersive training with human-computer interaction, we can comprehensively improve children's memory, reaction, mathematical, scientific, linguistic, and emotional abilities.
[Neurofeedback Training]
Through the new generation of brain-computer interface intelligent terminal and AI data system, it deeply analyses brainwave signals, interprets multi-dimensional brain state in real time, and carries out closed-loop feedback training by combining the GAMSING Stick and the Training Machine in a variety of task-based serious games, so as to make the effect of brain training tend to be extreme.
[AI Data System]
GAMSING Brain Ring connects to the AI data system, combining with auxiliary teaching aids to improve concentration. The AI system provides real-time feedback on brainwave value, concentration, relaxation and other index data, and generates real-time concentration analysis reports and enhancement suggestions.
[Assessment System]
IVA-CPT Concentration Assessment System, Raven's Standard Reasoning Test, SNAP-IV Concentration Assessment Scale, Schulte's Form, and other professional assessment tools are the most scientific way to assess concentration, and to judge the real level of users' concentration and brain power development.
[Assessment System]
IVA-CPT Concentration Assessment System, Raven's Standard Reasoning Test, SNAP-IV Concentration Assessment Scale, Schulte's Form, and other professional assessment tools are the most scientific way to assess concentration, and to judge the real level of children's concentration and brain power development.
