Gaining
ASO Keyword Dashboard
Tracking 139 keywords for Gaining in Google Play
Gaining tracks 139 keywords (1 keyword ranks; 138 need traction). Key metrics: 0% top-10 coverage, opportunity 70.8, difficulty 44.2, best rank 14.
A software for the "Super Brain Project" training programme.
Tracked keywords
139
1 ranked • 138 not ranking yet
Top 10 coverage
0%
Best rank 14 • Latest leader —
Avg opportunity
70.8
Top keyword: artificial intelligence
Avg difficulty
44.2
Lower scores indicate easier wins
Opportunity leaders
- 61.4
artificial intelligence
Opportunity: 74.0 • Difficulty: 38.9 • Rank —
Competitors: 301
- 60.0
curriculum
Opportunity: 74.0 • Difficulty: 36.9 • Rank —
Competitors: 121
- 60.5
trend
Opportunity: 74.0 • Difficulty: 60.6 • Rank —
Competitors: 302
- 63.8
combining
Opportunity: 74.0 • Difficulty: 41.1 • Rank —
Competitors: 459
- 61.2
assessment
Opportunity: 74.0 • Difficulty: 37.4 • Rank —
Competitors: 119
Unranked opportunities
artificial intelligence
Opportunity: 74.0 • Difficulty: 38.9 • Competitors: 301
curriculum
Opportunity: 74.0 • Difficulty: 36.9 • Competitors: 121
trend
Opportunity: 74.0 • Difficulty: 60.6 • Competitors: 302
combining
Opportunity: 74.0 • Difficulty: 41.1 • Competitors: 459
assessment
Opportunity: 74.0 • Difficulty: 37.4 • Competitors: 119
High competition keywords
time
Total apps: 385,850 • Major competitors: 16,372
Latest rank: — • Difficulty: 58.7
new
Total apps: 370,270 • Major competitors: 21,630
Latest rank: — • Difficulty: 59.9
make
Total apps: 328,331 • Major competitors: 18,397
Latest rank: — • Difficulty: 59.0
help
Total apps: 280,962 • Major competitors: 14,384
Latest rank: — • Difficulty: 59.8
way
Total apps: 205,299 • Major competitors: 10,422
Latest rank: — • Difficulty: 56.5
All tracked keywords
Includes opportunity, difficulty, rankings and competitor benchmarks
| Major Competitors | |||||||
|---|---|---|---|---|---|---|---|
| gaining | 73 | 100 | 37 | 55 3,008 competing apps Median installs: 1,159 Avg rating: 1.9 | 14 | 14 | 106 major competitor apps |
| brain training | 73 | 100 | 39 | 57 3,964 competing apps Median installs: 2,424 Avg rating: 2.1 | — | — | 296 major competitor apps |
| fun | 67 | 100 | 59 | 83 168,465 competing apps Median installs: 5,348 Avg rating: 2.1 | — | — | 14,192 major competitor apps |
| new | 65 | 100 | 60 | 89 370,270 competing apps Median installs: 2,549 Avg rating: 2.0 | — | — | 21,630 major competitor apps |
| level | 68 | 100 | 55 | 80 108,633 competing apps Median installs: 1,962 Avg rating: 2.0 | — | — | 6,418 major competitor apps |
| music | 69 | 100 | 59 | 78 74,263 competing apps Median installs: 2,296 Avg rating: 2.0 | — | — | 4,268 major competitor apps |
| artificial intelligence | 74 | 100 | 39 | 61 7,171 competing apps Median installs: 1,474 Avg rating: 1.8 | — | — | 301 major competitor apps |
| software | 71 | 100 | 49 | 72 31,439 competing apps Median installs: 1,387 Avg rating: 1.8 | — | — | 1,036 major competitor apps |
| make | 65 | 100 | 59 | 88 328,331 competing apps Median installs: 2,060 Avg rating: 2.0 | — | — | 18,397 major competitor apps |
| users | 67 | 100 | 54 | 82 136,474 competing apps Median installs: 1,213 Avg rating: 1.8 | — | — | 4,877 major competitor apps |
| ring | 73 | 100 | 40 | 58 4,680 competing apps Median installs: 2,704 Avg rating: 2.0 | — | — | 347 major competitor apps |
| design | 68 | 100 | 53 | 80 99,020 competing apps Median installs: 1,651 Avg rating: 1.8 | — | — | 4,526 major competitor apps |
| enhance | 69 | 100 | 51 | 78 75,030 competing apps Median installs: 1,226 Avg rating: 1.9 | — | — | 3,515 major competitor apps |
| educational | 70 | 100 | 48 | 76 60,441 competing apps Median installs: 997 Avg rating: 1.7 | — | — | 2,020 major competitor apps |
| way | 66 | 100 | 57 | 85 205,299 competing apps Median installs: 1,662 Avg rating: 2.0 | — | — | 10,422 major competitor apps |
| time | 64 | 100 | 59 | 89 385,850 competing apps Median installs: 1,264 Avg rating: 1.9 | — | — | 16,372 major competitor apps |
| international | 71 | 100 | 48 | 73 36,534 competing apps Median installs: 1,948 Avg rating: 1.9 | — | — | 1,872 major competitor apps |
| variety | 68 | 100 | 54 | 80 97,918 competing apps Median installs: 3,240 Avg rating: 2.0 | — | — | 6,787 major competitor apps |
| help | 65 | 100 | 60 | 87 280,962 competing apps Median installs: 1,692 Avg rating: 2.0 | — | — | 14,384 major competitor apps |
| combination | 73 | 100 | 46 | 67 15,573 competing apps Median installs: 2,442 Avg rating: 2.1 | — | — | 1,027 major competitor apps |
| services | 68 | 100 | 56 | 80 103,208 competing apps Median installs: 938 Avg rating: 1.7 | — | — | 3,997 major competitor apps |
| understanding | 71 | 100 | 44 | 72 33,838 competing apps Median installs: 1,169 Avg rating: 1.6 | — | — | 687 major competitor apps |
| interface | 68 | 100 | 50 | 80 113,017 competing apps Median installs: 1,055 Avg rating: 1.7 | — | — | 3,273 major competitor apps |
| quickly | 68 | 100 | 59 | 81 116,979 competing apps Median installs: 1,204 Avg rating: 1.9 | — | — | 4,642 major competitor apps |
| power | 69 | 100 | 54 | 77 67,148 competing apps Median installs: 2,001 Avg rating: 2.0 | — | — | 3,794 major competitor apps |
App Description
A software for the "Super Brain Project" training programme.
Based on the understanding of the development trend of cutting-edge science and technology and the cultivation of innovative and high-quality talents, and combining the latest research results of brain science and developmental psychology, GAMSING creates the "Super Brain Project" curriculum system with great care, aiming to help receiving future-oriented innovative education and practice the concept of "leading-edge education" by providing high-quality educational services and rich international educational resources. The aim is to receive innovative education for the future and practice the education concept of leading the times with high quality education services and rich international education resources.
[Concentration Training]
Combining brainwave music and audio-visual training, we design a variety of serious games that are compatible with a sense of technology and fun for deliberate practice, and through a combination of concentration, distraction, selective, transformational and sustained concentration training, we help users quickly improve their concentration and artistic potential, enhance their memory and reaction, and expand their mathematical thinking and problem-solving abilities.
[Brain Training]
Combining cutting-edge scientific and technological theories such as brain-computer interface, artificial intelligence and neuroscience, we create personalised and gamified training scenarios, and through immersive training with human-computer interaction, we can comprehensively improve children's memory, reaction, mathematical, scientific, linguistic, and emotional abilities.
[Neurofeedback Training]
Through the new generation of brain-computer interface intelligent terminal and AI data system, it deeply analyses brainwave signals, interprets multi-dimensional brain state in real time, and carries out closed-loop feedback training by combining the GAMSING Stick and the Training Machine in a variety of task-based serious games, so as to make the effect of brain training tend to be extreme.
[AI Data System]
GAMSING Brain Ring connects to the AI data system, combining with auxiliary teaching aids to improve concentration. The AI system provides real-time feedback on brainwave value, concentration, relaxation and other index data, and generates real-time concentration analysis reports and enhancement suggestions.
[Assessment System]
IVA-CPT Concentration Assessment System, Raven's Standard Reasoning Test, SNAP-IV Concentration Assessment Scale, Schulte's Form, and other professional assessment tools are the most scientific way to assess concentration, and to judge the real level of users' concentration and brain power development.
[Assessment System]
IVA-CPT Concentration Assessment System, Raven's Standard Reasoning Test, SNAP-IV Concentration Assessment Scale, Schulte's Form, and other professional assessment tools are the most scientific way to assess concentration, and to judge the real level of children's concentration and brain power development.
