Gaining

23 installs
Ratings not yet available
2.00 monthly active users
Revenue not available
Gaining icon

ASO Keyword Dashboard

Tracking 139 keywords for Gaining in Google Play

Developer: Shenzhen Gamsing Technology Co., Ltd. Category: tools Rating: 1.98

Gaining tracks 139 keywords (1 keyword ranks; 138 need traction). Key metrics: 0% top-10 coverage, opportunity 70.8, difficulty 44.2, best rank 14.

A software for the "Super Brain Project" training programme.

Tracked keywords

139

1  ranked •  138  not ranking yet

Top 10 coverage

0%

Best rank 14 • Latest leader —

Avg opportunity

70.8

Top keyword: artificial intelligence

Avg difficulty

44.2

Lower scores indicate easier wins

Opportunity leaders

  • artificial intelligence

    Opportunity: 74.0 • Difficulty: 38.9 • Rank —

    Competitors: 301

    61.4
  • curriculum

    Opportunity: 74.0 • Difficulty: 36.9 • Rank —

    Competitors: 121

    60.0
  • trend

    Opportunity: 74.0 • Difficulty: 60.6 • Rank —

    Competitors: 302

    60.5
  • combining

    Opportunity: 74.0 • Difficulty: 41.1 • Rank —

    Competitors: 459

    63.8
  • assessment

    Opportunity: 74.0 • Difficulty: 37.4 • Rank —

    Competitors: 119

    61.2

Unranked opportunities

  • artificial intelligence

    Opportunity: 74.0 • Difficulty: 38.9 • Competitors: 301

  • curriculum

    Opportunity: 74.0 • Difficulty: 36.9 • Competitors: 121

  • trend

    Opportunity: 74.0 • Difficulty: 60.6 • Competitors: 302

  • combining

    Opportunity: 74.0 • Difficulty: 41.1 • Competitors: 459

  • assessment

    Opportunity: 74.0 • Difficulty: 37.4 • Competitors: 119

High competition keywords

  • time

    Total apps: 385,850 • Major competitors: 16,372

    Latest rank: — • Difficulty: 58.7

  • new

    Total apps: 370,270 • Major competitors: 21,630

    Latest rank: — • Difficulty: 59.9

  • make

    Total apps: 328,331 • Major competitors: 18,397

    Latest rank: — • Difficulty: 59.0

  • help

    Total apps: 280,962 • Major competitors: 14,384

    Latest rank: — • Difficulty: 59.8

  • way

    Total apps: 205,299 • Major competitors: 10,422

    Latest rank: — • Difficulty: 56.5

All tracked keywords

Includes opportunity, difficulty, rankings and competitor benchmarks

Major Competitors
gaining731003755

3,008 competing apps

Median installs: 1,159

Avg rating: 1.9

1414

106

major competitor apps

brain training731003957

3,964 competing apps

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296

major competitor apps

fun671005983

168,465 competing apps

Median installs: 5,348

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14,192

major competitor apps

new651006089

370,270 competing apps

Median installs: 2,549

Avg rating: 2.0

21,630

major competitor apps

level681005580

108,633 competing apps

Median installs: 1,962

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6,418

major competitor apps

music691005978

74,263 competing apps

Median installs: 2,296

Avg rating: 2.0

4,268

major competitor apps

artificial intelligence741003961

7,171 competing apps

Median installs: 1,474

Avg rating: 1.8

301

major competitor apps

software711004972

31,439 competing apps

Median installs: 1,387

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1,036

major competitor apps

make651005988

328,331 competing apps

Median installs: 2,060

Avg rating: 2.0

18,397

major competitor apps

users671005482

136,474 competing apps

Median installs: 1,213

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4,877

major competitor apps

ring731004058

4,680 competing apps

Median installs: 2,704

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347

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design681005380

99,020 competing apps

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enhance691005178

75,030 competing apps

Median installs: 1,226

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3,515

major competitor apps

educational701004876

60,441 competing apps

Median installs: 997

Avg rating: 1.7

2,020

major competitor apps

way661005785

205,299 competing apps

Median installs: 1,662

Avg rating: 2.0

10,422

major competitor apps

time641005989

385,850 competing apps

Median installs: 1,264

Avg rating: 1.9

16,372

major competitor apps

international711004873

36,534 competing apps

Median installs: 1,948

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1,872

major competitor apps

variety681005480

97,918 competing apps

Median installs: 3,240

Avg rating: 2.0

6,787

major competitor apps

help651006087

280,962 competing apps

Median installs: 1,692

Avg rating: 2.0

14,384

major competitor apps

combination731004667

15,573 competing apps

Median installs: 2,442

Avg rating: 2.1

1,027

major competitor apps

services681005680

103,208 competing apps

Median installs: 938

Avg rating: 1.7

3,997

major competitor apps

understanding711004472

33,838 competing apps

Median installs: 1,169

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687

major competitor apps

interface681005080

113,017 competing apps

Median installs: 1,055

Avg rating: 1.7

3,273

major competitor apps

quickly681005981

116,979 competing apps

Median installs: 1,204

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4,642

major competitor apps

power691005477

67,148 competing apps

Median installs: 2,001

Avg rating: 2.0

3,794

major competitor apps

139 keywords
1 of 6

App Description

A software for the "Super Brain Project" training programme.

Gaining is a software platform for the "Super Brain Project" training programme to improve concentration and brain power.
Based on the understanding of the development trend of cutting-edge science and technology and the cultivation of innovative and high-quality talents, and combining the latest research results of brain science and developmental psychology, GAMSING creates the "Super Brain Project" curriculum system with great care, aiming to help receiving future-oriented innovative education and practice the concept of "leading-edge education" by providing high-quality educational services and rich international educational resources. The aim is to receive innovative education for the future and practice the education concept of leading the times with high quality education services and rich international education resources.
[Concentration Training]
Combining brainwave music and audio-visual training, we design a variety of serious games that are compatible with a sense of technology and fun for deliberate practice, and through a combination of concentration, distraction, selective, transformational and sustained concentration training, we help users quickly improve their concentration and artistic potential, enhance their memory and reaction, and expand their mathematical thinking and problem-solving abilities.
[Brain Training]
Combining cutting-edge scientific and technological theories such as brain-computer interface, artificial intelligence and neuroscience, we create personalised and gamified training scenarios, and through immersive training with human-computer interaction, we can comprehensively improve children's memory, reaction, mathematical, scientific, linguistic, and emotional abilities.
[Neurofeedback Training]
Through the new generation of brain-computer interface intelligent terminal and AI data system, it deeply analyses brainwave signals, interprets multi-dimensional brain state in real time, and carries out closed-loop feedback training by combining the GAMSING Stick and the Training Machine in a variety of task-based serious games, so as to make the effect of brain training tend to be extreme.
[AI Data System]
GAMSING Brain Ring connects to the AI data system, combining with auxiliary teaching aids to improve concentration. The AI system provides real-time feedback on brainwave value, concentration, relaxation and other index data, and generates real-time concentration analysis reports and enhancement suggestions.
[Assessment System]
IVA-CPT Concentration Assessment System, Raven's Standard Reasoning Test, SNAP-IV Concentration Assessment Scale, Schulte's Form, and other professional assessment tools are the most scientific way to assess concentration, and to judge the real level of users' concentration and brain power development.
[Assessment System]
IVA-CPT Concentration Assessment System, Raven's Standard Reasoning Test, SNAP-IV Concentration Assessment Scale, Schulte's Form, and other professional assessment tools are the most scientific way to assess concentration, and to judge the real level of children's concentration and brain power development.