Gaining
ASO Keyword Dashboard
Tracking 140 keywords for Gaining in Google Play
Gaining tracks 140 keywords (1 keyword ranks; 139 need traction). Key metrics: 0% top-10 coverage, opportunity 70.8, difficulty 43.4, best rank 16.
A software for the "Super Brain Project" training programme.
Tracked keywords
140
1 ranked • 139 not ranking yet
Top 10 coverage
0%
Best rank 16 • Latest leader —
Avg opportunity
70.8
Top keyword: artificial intelligence
Avg difficulty
43.4
Lower scores indicate easier wins
Opportunity leaders
- 61.3
artificial intelligence
Opportunity: 74.0 • Difficulty: 38.6 • Rank —
Competitors: 310
- 59.9
curriculum
Opportunity: 74.0 • Difficulty: 36.7 • Rank —
Competitors: 129
- 60.3
trend
Opportunity: 74.0 • Difficulty: 55.3 • Rank —
Competitors: 339
- 63.9
combining
Opportunity: 74.0 • Difficulty: 40.6 • Rank —
Competitors: 498
- 61.1
assessment
Opportunity: 74.0 • Difficulty: 37.3 • Rank —
Competitors: 123
Unranked opportunities
artificial intelligence
Opportunity: 74.0 • Difficulty: 38.6 • Competitors: 310
curriculum
Opportunity: 74.0 • Difficulty: 36.7 • Competitors: 129
trend
Opportunity: 74.0 • Difficulty: 55.3 • Competitors: 339
combining
Opportunity: 74.0 • Difficulty: 40.6 • Competitors: 498
assessment
Opportunity: 74.0 • Difficulty: 37.3 • Competitors: 123
High competition keywords
time
Total apps: 391,524 • Major competitors: 18,148
Latest rank: — • Difficulty: 57.9
new
Total apps: 375,600 • Major competitors: 24,009
Latest rank: — • Difficulty: 58.8
make
Total apps: 330,788 • Major competitors: 20,542
Latest rank: — • Difficulty: 57.9
help
Total apps: 276,249 • Major competitors: 15,430
Latest rank: — • Difficulty: 58.5
way
Total apps: 202,477 • Major competitors: 11,312
Latest rank: — • Difficulty: 55.5
All tracked keywords
Includes opportunity, difficulty, rankings and competitor benchmarks
| Major Competitors | |||||||
|---|---|---|---|---|---|---|---|
| gain | 71 | 100 | 47 | 73 38,654 competing apps Median installs: 1,041 Avg rating: 2.5 | 16 | 16 | 1,905 major competitor apps |
| brain training | 73 | 100 | 38 | 57 3,705 competing apps Median installs: 3,027 Avg rating: 2.9 | — | — | 294 major competitor apps |
| fun | 67 | 100 | 57 | 83 165,619 competing apps Median installs: 5,675 Avg rating: 2.7 | — | — | 15,409 major competitor apps |
| new | 64 | 100 | 59 | 89 375,600 competing apps Median installs: 2,986 Avg rating: 2.6 | — | — | 24,009 major competitor apps |
| level | 68 | 100 | 54 | 80 104,308 competing apps Median installs: 2,577 Avg rating: 2.5 | — | — | 6,863 major competitor apps |
| music | 69 | 100 | 56 | 78 73,393 competing apps Median installs: 2,671 Avg rating: 2.6 | — | — | 4,719 major competitor apps |
| artificial intelligence | 74 | 100 | 39 | 61 6,995 competing apps Median installs: 1,592 Avg rating: 2.3 | — | — | 310 major competitor apps |
| software | 71 | 100 | 49 | 72 31,155 competing apps Median installs: 1,580 Avg rating: 2.2 | — | — | 1,104 major competitor apps |
| make | 65 | 100 | 58 | 88 330,788 competing apps Median installs: 2,476 Avg rating: 2.5 | — | — | 20,542 major competitor apps |
| users | 67 | 100 | 53 | 82 137,832 competing apps Median installs: 1,367 Avg rating: 2.3 | — | — | 5,538 major competitor apps |
| ring | 73 | 100 | 39 | 58 4,607 competing apps Median installs: 4,093 Avg rating: 2.5 | — | — | 371 major competitor apps |
| design | 68 | 100 | 52 | 80 97,064 competing apps Median installs: 1,977 Avg rating: 2.4 | — | — | 4,826 major competitor apps |
| enhance | 69 | 100 | 50 | 78 74,291 competing apps Median installs: 1,378 Avg rating: 2.5 | — | — | 3,823 major competitor apps |
| educational | 70 | 100 | 47 | 76 59,355 competing apps Median installs: 1,095 Avg rating: 2.1 | — | — | 2,129 major competitor apps |
| way | 66 | 100 | 56 | 85 202,477 competing apps Median installs: 1,982 Avg rating: 2.5 | — | — | 11,312 major competitor apps |
| time | 64 | 100 | 58 | 89 391,524 competing apps Median installs: 1,406 Avg rating: 2.4 | — | — | 18,148 major competitor apps |
| international | 71 | 100 | 47 | 73 35,916 competing apps Median installs: 2,068 Avg rating: 2.3 | — | — | 1,971 major competitor apps |
| variety | 68 | 100 | 52 | 80 97,009 competing apps Median installs: 3,659 Avg rating: 2.6 | — | — | 7,487 major competitor apps |
| help | 65 | 100 | 59 | 87 276,249 competing apps Median installs: 2,058 Avg rating: 2.5 | — | — | 15,430 major competitor apps |
| combination | 73 | 100 | 45 | 67 15,408 competing apps Median installs: 3,102 Avg rating: 2.6 | — | — | 1,125 major competitor apps |
| services | 68 | 100 | 55 | 80 102,073 competing apps Median installs: 1,036 Avg rating: 2.1 | — | — | 4,232 major competitor apps |
| understanding | 71 | 100 | 44 | 72 33,291 competing apps Median installs: 1,254 Avg rating: 2.2 | — | — | 726 major competitor apps |
| interface | 68 | 100 | 50 | 80 110,552 competing apps Median installs: 1,214 Avg rating: 2.2 | — | — | 3,596 major competitor apps |
| quickly | 68 | 100 | 57 | 81 120,176 competing apps Median installs: 1,265 Avg rating: 2.4 | — | — | 5,248 major competitor apps |
| power | 69 | 100 | 53 | 77 65,981 competing apps Median installs: 2,313 Avg rating: 2.5 | — | — | 4,092 major competitor apps |
App Description
A software for the "Super Brain Project" training programme.
Based on the understanding of the development trend of cutting-edge science and technology and the cultivation of innovative and high-quality talents, and combining the latest research results of brain science and developmental psychology, GAMSING creates the "Super Brain Project" curriculum system with great care, aiming to help receiving future-oriented innovative education and practice the concept of "leading-edge education" by providing high-quality educational services and rich international educational resources. The aim is to receive innovative education for the future and practice the education concept of leading the times with high quality education services and rich international education resources.
[Concentration Training]
Combining brainwave music and audio-visual training, we design a variety of serious games that are compatible with a sense of technology and fun for deliberate practice, and through a combination of concentration, distraction, selective, transformational and sustained concentration training, we help users quickly improve their concentration and artistic potential, enhance their memory and reaction, and expand their mathematical thinking and problem-solving abilities.
[Brain Training]
Combining cutting-edge scientific and technological theories such as brain-computer interface, artificial intelligence and neuroscience, we create personalised and gamified training scenarios, and through immersive training with human-computer interaction, we can comprehensively improve children's memory, reaction, mathematical, scientific, linguistic, and emotional abilities.
[Neurofeedback Training]
Through the new generation of brain-computer interface intelligent terminal and AI data system, it deeply analyses brainwave signals, interprets multi-dimensional brain state in real time, and carries out closed-loop feedback training by combining the GAMSING Stick and the Training Machine in a variety of task-based serious games, so as to make the effect of brain training tend to be extreme.
[AI Data System]
GAMSING Brain Ring connects to the AI data system, combining with auxiliary teaching aids to improve concentration. The AI system provides real-time feedback on brainwave value, concentration, relaxation and other index data, and generates real-time concentration analysis reports and enhancement suggestions.
[Assessment System]
IVA-CPT Concentration Assessment System, Raven's Standard Reasoning Test, SNAP-IV Concentration Assessment Scale, Schulte's Form, and other professional assessment tools are the most scientific way to assess concentration, and to judge the real level of users' concentration and brain power development.
[Assessment System]
IVA-CPT Concentration Assessment System, Raven's Standard Reasoning Test, SNAP-IV Concentration Assessment Scale, Schulte's Form, and other professional assessment tools are the most scientific way to assess concentration, and to judge the real level of children's concentration and brain power development.
