Cyber Market
ASO Keyword Dashboard
Tracking 71 keywords for Cyber Market in Google Play
Cyber Market tracks 71 keywords (no keywords rank yet; 71 need traction). Key metrics: opportunity 70.1, difficulty 47.4.
The game is based on a design that simulates the heritage market of Souq Waqif
Tracked keywords
71
0 ranked • 71 not ranking yet
Top 10 coverage
—
Best rank — • Latest leader —
Avg opportunity
70.1
Top keyword: upon
Avg difficulty
47.4
Lower scores indicate easier wins
Opportunity leaders
- 67.5
upon
Opportunity: 73.0 • Difficulty: 44.4 • Rank —
Competitors: 753
- 68.6
icon
Opportunity: 73.0 • Difficulty: 55.3 • Rank —
Competitors: 1,128
- 68.3
certain
Opportunity: 73.0 • Difficulty: 59.6 • Rank —
Competitors: 1,225
- 68.0
featuring
Opportunity: 73.0 • Difficulty: 53.4 • Rank —
Competitors: 1,297
- 68.5
relevant
Opportunity: 73.0 • Difficulty: 59.5 • Rank —
Competitors: 790
Unranked opportunities
upon
Opportunity: 73.0 • Difficulty: 44.4 • Competitors: 753
icon
Opportunity: 73.0 • Difficulty: 55.3 • Competitors: 1,128
certain
Opportunity: 73.0 • Difficulty: 59.6 • Competitors: 1,225
featuring
Opportunity: 73.0 • Difficulty: 53.4 • Competitors: 1,297
relevant
Opportunity: 73.0 • Difficulty: 59.5 • Competitors: 790
High competition keywords
experience
Total apps: 118,077 • Major competitors: 15,561
Latest rank: — • Difficulty: 62.8
online
Total apps: 80,029 • Major competitors: 9,770
Latest rank: — • Difficulty: 60.8
various
Total apps: 74,125 • Major competitors: 9,464
Latest rank: — • Difficulty: 57.7
based
Total apps: 67,175 • Major competitors: 6,592
Latest rank: — • Difficulty: 62.6
collection
Total apps: 49,948 • Major competitors: 4,345
Latest rank: — • Difficulty: 54.1
All tracked keywords
Includes opportunity, difficulty, rankings and competitor benchmarks
| Major Competitors | |||||||
|---|---|---|---|---|---|---|---|
| online | 66 | 100 | 61 | 84 80,029 competing apps Median installs: 33,297 Avg rating: 2.8 | — | — | 9,770 major competitor apps |
| puzzle | 70 | 100 | 54 | 76 28,003 competing apps Median installs: 41,023 Avg rating: 3.4 | — | — | 4,037 major competitor apps |
| collect | 69 | 100 | 58 | 78 37,582 competing apps Median installs: 51,160 Avg rating: 3.2 | — | — | 5,908 major competitor apps |
| environment | 72 | 100 | 50 | 71 14,040 competing apps Median installs: 47,768 Avg rating: 2.7 | — | — | 1,983 major competitor apps |
| experience | 65 | 100 | 63 | 87 118,077 competing apps Median installs: 39,819 Avg rating: 2.9 | — | — | 15,561 major competitor apps |
| within | 68 | 100 | 56 | 80 45,953 competing apps Median installs: 29,549 Avg rating: 2.8 | — | — | 4,617 major competitor apps |
| digital | 68 | 100 | 55 | 79 42,168 competing apps Median installs: 26,988 Avg rating: 2.7 | — | — | 4,209 major competitor apps |
| design | 68 | 100 | 56 | 79 41,673 competing apps Median installs: 30,529 Avg rating: 2.9 | — | — | 4,566 major competitor apps |
| collection | 68 | 100 | 54 | 80 49,948 competing apps Median installs: 28,272 Avg rating: 2.7 | — | — | 4,345 major competitor apps |
| variety | 68 | 100 | 57 | 80 49,032 competing apps Median installs: 47,792 Avg rating: 3.0 | — | — | 7,236 major competitor apps |
| event | 72 | 100 | 50 | 71 14,261 competing apps Median installs: 20,169 Avg rating: 2.6 | — | — | 1,082 major competitor apps |
| various | 67 | 100 | 58 | 83 74,125 competing apps Median installs: 40,134 Avg rating: 2.8 | — | — | 9,464 major competitor apps |
| collecting | 72 | 100 | 46 | 65 6,059 competing apps Median installs: 38,813 Avg rating: 3.0 | — | — | 788 major competitor apps |
| market | 71 | 100 | 49 | 71 15,034 competing apps Median installs: 24,689 Avg rating: 2.6 | — | — | 1,338 major competitor apps |
| related | 70 | 100 | 51 | 75 24,302 competing apps Median installs: 26,107 Avg rating: 2.5 | — | — | 1,820 major competitor apps |
| stage | 72 | 100 | 45 | 65 5,972 competing apps Median installs: 40,290 Avg rating: 3.0 | — | — | 790 major competitor apps |
| solve | 70 | 100 | 52 | 74 22,448 competing apps Median installs: 36,970 Avg rating: 3.2 | — | — | 2,937 major competitor apps |
| upon | 73 | 100 | 44 | 67 8,881 competing apps Median installs: 28,496 Avg rating: 2.8 | — | — | 753 major competitor apps |
| entertainment | 71 | 100 | 54 | 73 17,804 competing apps Median installs: 39,860 Avg rating: 2.8 | — | — | 2,218 major competitor apps |
| presenting | 71 | 100 | 38 | 58 2,410 competing apps Median installs: 30,707 Avg rating: 2.6 | — | — | 247 major competitor apps |
| must | 69 | 100 | 52 | 77 31,973 competing apps Median installs: 36,460 Avg rating: 2.9 | — | — | 3,575 major competitor apps |
| continue | 71 | 100 | 56 | 72 15,832 competing apps Median installs: 38,380 Avg rating: 2.9 | — | — | 1,661 major competitor apps |
| based | 67 | 100 | 63 | 82 67,175 competing apps Median installs: 30,073 Avg rating: 2.9 | — | — | 6,592 major competitor apps |
| specified | 71 | 100 | 39 | 60 3,306 competing apps Median installs: 29,602 Avg rating: 2.7 | — | — | 297 major competitor apps |
| levels | 69 | 100 | 57 | 78 35,256 competing apps Median installs: 55,572 Avg rating: 3.2 | — | — | 5,718 major competitor apps |
App Description
The game is based on a design that simulates the heritage market of Souq Waqif
• The participant explores the areas of the market to collect badges by solving a variety of puzzles linked to the aforementioned icons, with each icon containing a set of cybersecurity-related questions.
• Icons featuring cybersecurity puzzles related to methods of digital protection and online safety, cyberattacks, and the ways in which such attacks are carried out.
• Throughout the participant’s experience within the market, they encounter various icons, each presenting a related puzzle. To continue progressing, the participant must solve the puzzle corresponding to each icon.
• By answering each puzzle correctly, the participant receives a symbolic token that enables them to continue progressing. Upon collecting a certain number of tokens, the participant earns the stage badge and advances to the subsequent levels of the game, which comprises four stages of increasing difficulty.
• In the event of an incorrect answer, the participant is given additional attempts to solve the puzzle.
• At the end of the game, the participant receives a specified number of symbolic badges.
