Death Gate

Death Gate
Death Gate
Developer: Kal Anthony
Category: Action
10 installs
ratings

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App Description

The Death Gates create a loop of a endless dungeon.

Death Gate – A looped world.

Endless top-down 3D dungeon crawler where every run is unique, every death is permanent, and every second counts.

Discover creative items and abilities to suit your playstyle.

Enter the Death Gate, an endless, randomized dungeon tile base where survival is the only goal. Face relentless waves of enemies, unlock powerful avatars, and utilize devastating abilities in this top-down 3D action game.

📌 Looped Dungeon Combat – Fight through endless rooms, each with unique enemy states.

📌 12 Playable Characters – Each with unique abilities and strategy.

📌 Fast-Paced Combat – Dash, attack, and unleash burst and skill abilities.

📌 Death Eye Execution Mechanic – Build up the Death Eye bar to annihilate enemies in a cinematic execution attack.

📌 Randomized Environments – Travel through Pyro, Hydro, Aero, and Geo Gates, each with distinct visual themes.

The Citadel is a structure that hold the looped worlds. Each zone is called Pockets.

At the heart of the Citadel are the Four Gates, each leading to a different zone: Each Gate contains Pockets—hidden battlefields where the strongest warriors face their trials.

♦️Pyro Gate (The Infernal Crucible) – A burning wasteland.

♦️Hydro Gate (The Sunken Abyss) – A drowned ruin where ancient structures float in endless water.

♦️Aero Gate (The Shattered Skylands) – A realm of floating tiles suspended in endless violet voids.

♦️Geo Gate (The Hollow Expanse) – A desolate forest labyrinth deep beneath the Citadel.

The Death Eye Mechanic exists because the Citadel feeds on bloodshed. Every kill fuels the cycle, and when enough power is gathered, a single devastating execution can be unleashed. But this power is borrowed, and the Citadel ensures that no warrior grows too strong without consequence.

One error and it’s over. Learn. Adapt. Try again. Randomly generated dungeons tiles ensure no two runs are ever the same.