Learn with Rufus: Emotions

348 installs
Ratings not yet available
3.00 monthly active users
Revenue not available
Learn with Rufus: Emotions icon

ASO Keyword Dashboard

Tracking 157 keywords for Learn with Rufus: Emotions in Google Play

Developer: Rufus Robot, Inc. Category: education

Learn with Rufus: Emotions tracks 157 keywords (no keywords rank yet; 157 need traction). Key metrics: opportunity 70.7, difficulty 44.7.

Have fun learning how facial expressions reveal what people are feeling!

Tracked keywords

157

0  ranked •  157  not ranking yet

Top 10 coverage

Best rank — • Latest leader —

Avg opportunity

70.7

Top keyword: gather

Avg difficulty

44.7

Lower scores indicate easier wins

Opportunity leaders

  • gather

    Opportunity: 74.0 • Difficulty: 43.5 • Rank —

    Competitors: 968

    64.8
  • developing

    Opportunity: 74.0 • Difficulty: 40.6 • Rank —

    Competitors: 440

    63.5
  • asked

    Opportunity: 74.0 • Difficulty: 39.5 • Rank —

    Competitors: 374

    62.7
  • emotions

    Opportunity: 74.0 • Difficulty: 39.2 • Rank —

    Competitors: 351

    61.0
  • reveal

    Opportunity: 74.0 • Difficulty: 40.3 • Rank —

    Competitors: 520

    62.8

Unranked opportunities

  • gather

    Opportunity: 74.0 • Difficulty: 43.5 • Competitors: 968

  • developing

    Opportunity: 74.0 • Difficulty: 40.6 • Competitors: 440

  • asked

    Opportunity: 74.0 • Difficulty: 39.5 • Competitors: 374

  • emotions

    Opportunity: 74.0 • Difficulty: 39.2 • Competitors: 351

  • reveal

    Opportunity: 74.0 • Difficulty: 40.3 • Competitors: 520

High competition keywords

  • find

    Total apps: 310,056 • Major competitors: 17,818

    Latest rank: — • Difficulty: 58.3

  • experience

    Total apps: 294,990 • Major competitors: 17,073

    Latest rank: — • Difficulty: 57.0

  • help

    Total apps: 284,676 • Major competitors: 15,722

    Latest rank: — • Difficulty: 58.4

  • information

    Total apps: 269,393 • Major competitors: 8,245

    Latest rank: — • Difficulty: 54.8

  • designed

    Total apps: 259,645 • Major competitors: 8,467

    Latest rank: — • Difficulty: 53.6

All tracked keywords

Includes opportunity, difficulty, rankings and competitor benchmarks

Major Competitors
play661006085

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major competitor apps

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4,309

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6,851

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1,078

major competitor apps

range681005079

90,871 competing apps

Median installs: 1,484

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4,605

major competitor apps

experience651005787

294,990 competing apps

Median installs: 1,736

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17,073

major competitor apps

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145,051 competing apps

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117

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15,722

major competitor apps

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3,758

major competitor apps

157 keywords
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App Description

Have fun learning how facial expressions reveal what people are feeling!

Have fun learning how facial expressions reveal what people are feeling!

Learn with Rufus: Feelings and Emotions aims to help children learn the facial expressions that correspond to feelings and emotions including happy, sad, angry, afraid, disgusted, and surprised. Children will learn how to identify easier fully-formed emotions and more difficult subtle emotions. The game is highly customizable to meet the needs of children with varying skills, ability levels, and learning styles.

This game was designed by Dr Holly Gastgeb, a clinical and developmental psychologist with over ten years of experience working with typically developing children and children with autism spectrum disorder (ASD). Her research has shown that children with ASD have difficulty identifying emotions from an early age. Since this ability is developed throughout childhood, the game is beneficial for a wide range of children including early achievers without any diagnosed learning difficulties.

Learn with Rufus: Feelings and Emotions is organized into a learning phase and two games:
Learning - A preview of the facial expressions is shown to the child before the game starts.
Find It! - Shown a number of facial expressions, the child is directed to select a specific emotion.
Name It! - Shown a single facial expression, the child is asked to name the emotion.

To keep children interested and motivated, the following features are included:
Reward sets - Choose from nine different colorful child-friendly reward sets including bugs, cars, cats, and more.
Toy break - The child is given periodic breaks with fun on-screen fingerpainting. This feature can be turned off if the child does not need breaks or finds them distracting.
Positive reinforcement - Rufus does a "happy dance" and gives positive verbal reinforcement when the child answers correctly. If the child answers incorrectly, the correct answer is restated.
Music and sounds - Child-friendly music and sounds are included. This feature can be turned off if the child is sensitive to or distracted by sounds and music.
Text - The word that corresponds to each picture is presented above the picture. This feature can be turned off if the words are distracting to the child.
Emoticons - Emoticons that correspond to the emotions are presented. This feature can be turned off to increase difficulty.

Additional customizable features that are present include:
Level of difficulty - The level of difficulty can be adjusted to match the child's ability level:
Easy - Facial expressions with quickly identifiable emotions
Medium - Facial expressions with a mix of slightly less identifiable emotions
Hard - Facial expressions with partially formed emotions
Expert - Facial expressions with subtle emotions
Training - The practice session before the games may be disabled to increase difficulty.
Group Size - Choose from a group size for the game phase depending on the child's ability level. Group size can be 2 or 4 for Find It! and group size can be 2, 4, or 6 for Name It!
Languages - Choose from English and Spanish.

For parents, educators, and therapists:
Profiles per child - More than one child can play the game and all data is stored under each child's name.
Track data and statistics - At the end of the game, a graph of the child's data is presented. Touch the graph to enlarge it, then touch each data point to gather information about the child's performance. If the device is capable of email, select the Export button to send a CSV file of the data.

For Ages 4 & Up