Learn with Rufus: Boys & Girls

139 installs
Ratings not yet available
1.00 monthly active users
Revenue not available
Learn with Rufus: Boys & Girls icon

ASO Keyword Dashboard

Tracking 165 keywords for Learn with Rufus: Boys & Girls in Google Play

Developer: Rufus Robot, Inc. Category: education

Learn with Rufus: Boys & Girls tracks 165 keywords (no keywords rank yet; 165 need traction). Key metrics: opportunity 70.8, difficulty 44.7.

Have fun learning how faces are different between boys and girls!

Tracked keywords

165

0  ranked •  165  not ranking yet

Top 10 coverage

Best rank — • Latest leader —

Avg opportunity

70.8

Top keyword: faces

Avg difficulty

44.7

Lower scores indicate easier wins

Opportunity leaders

  • faces

    Opportunity: 75.0 • Difficulty: 40.5 • Rank —

    Competitors: 392

    63.6
  • gather

    Opportunity: 74.0 • Difficulty: 43.5 • Rank —

    Competitors: 968

    64.8
  • developing

    Opportunity: 74.0 • Difficulty: 40.6 • Rank —

    Competitors: 440

    63.5
  • asked

    Opportunity: 74.0 • Difficulty: 39.5 • Rank —

    Competitors: 374

    62.7
  • presented

    Opportunity: 74.0 • Difficulty: 40.9 • Rank —

    Competitors: 401

    65.9

Unranked opportunities

  • faces

    Opportunity: 75.0 • Difficulty: 40.5 • Competitors: 392

  • gather

    Opportunity: 74.0 • Difficulty: 43.5 • Competitors: 968

  • developing

    Opportunity: 74.0 • Difficulty: 40.6 • Competitors: 440

  • asked

    Opportunity: 74.0 • Difficulty: 39.5 • Competitors: 374

  • presented

    Opportunity: 74.0 • Difficulty: 40.9 • Competitors: 401

High competition keywords

  • easy

    Total apps: 326,310 • Major competitors: 16,127

    Latest rank: — • Difficulty: 56.2

  • find

    Total apps: 309,449 • Major competitors: 17,804

    Latest rank: — • Difficulty: 58.3

  • experience

    Total apps: 294,245 • Major competitors: 17,062

    Latest rank: — • Difficulty: 57.0

  • help

    Total apps: 284,168 • Major competitors: 15,707

    Latest rank: — • Difficulty: 58.5

  • enjoy

    Total apps: 282,725 • Major competitors: 20,283

    Latest rank: — • Difficulty: 57.4

All tracked keywords

Includes opportunity, difficulty, rankings and competitor benchmarks

Major Competitors
play661006085

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15,651

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Median installs: 3,982

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7,016

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Median installs: 2,669

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4,782

major competitor apps

email691005077

69,720 competing apps

Median installs: 2,555

Avg rating: 4.0

3,089

major competitor apps

single691005178

76,076 competing apps

Median installs: 2,320

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4,308

major competitor apps

enjoy651005787

282,725 competing apps

Median installs: 3,499

Avg rating: 4.0

20,283

major competitor apps

device681006080

108,979 competing apps

Median installs: 3,359

Avg rating: 3.9

6,845

major competitor apps

easy651005688

326,310 competing apps

Median installs: 2,539

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16,127

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18,656 competing apps

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1,078

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range681005079

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294,245 competing apps

Median installs: 1,740

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major competitor apps

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117

major competitor apps

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major competitor apps

165 keywords
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App Description

Have fun learning how faces are different between boys and girls!

Have fun learning how faces are different between boys and girls!

Learn with Rufus: Boys and Girls aims to help children learn the facial features that correspond to boys and girls. Children will learn how to identify gender from faces with typical and atypical features. The game is highly customizable to meet the needs of children with varying skills, ability levels, and learning styles.

This game was designed by Dr Holly Gastgeb, a clinical and developmental psychologist with over ten years of experience working with typically developing children and children with autism spectrum disorder (ASD). Her research has shown that children with ASD have difficulty identifying genders from an early age. Since this ability is developed throughout childhood, the game is also beneficial for a wide range of children including those early achievers without any diagnosed learning difficulties.

Learn with Rufus: Boys and Girls is organized into three parts, a learning phase and two separate games:
Practice - A preview of the male and female faces is shown to the child before the game starts.
Find It! - Shown a picture of a boy and a girl, the child is directed to select a specific gender.
Name It! - Shown a single picture, the child is asked to name the gender.

To keep children interested and motivated, the following features are included:
Reward sets - Choose from nine different colorful child-friendly reward sets including bugs, cars, cats, dinosaurs, and more.
Toy break - The child is given periodic breaks with fun on-screen glowing rings. This feature can be turned off if the child does not need breaks or finds them distracting.
Positive reinforcement - Rufus does a "happy dance" and gives positive verbal reinforcement when the child answers correctly. If the child answers incorrectly, the correct answer will be restated.
Music and sounds - Child-friendly music and sounds are included throughout the game. This feature can be turned off if the child is sensitive to or distracted by sounds and music.
Text - For children who enjoy reading, the word that corresponds to each picture is presented above the picture. This feature can be turned off if the words are distracting to the child.
Icons - For younger children who haven't yet learned reading or for those who find the text distracting, icons that correspond to the genders are presented. This feature can be turned off to increase difficulty.

Additional customizable features that are present include:
Level of difficulty - The level of difficulty can be adjusted to match the child's ability level:
Easy - Faces with quickly identifiable genders
Medium - Mix of easy and hard faces
Hard - Faces with hair cues removed
Practice - The practice session before the games may be disabled to increase difficulty.
Languages - Choose between English and Spanish.

For parents, educators, and therapists:
Profiles per child - More than one child can play the game and all data is stored under each child's name.
Track data and statistics - At the end of the game, a graph of the child's data is presented. Touch the graph to enlarge it, and then touch each data point to gather information about the child's performance.
Email data - From the graph screen, if the device is capable of email, select the Export button to send yourself a CSV file of the child's progress.

For Ages 3 & Up