ワンダーボックス |WonderBox
ASO Keyword Dashboard
Tracking 286 keywords for ワンダーボックス |WonderBox in Google Play
ワンダーボックス |WonderBox tracks 286 keywords (no keywords rank yet; 286 need traction). Key metrics: opportunity 69.9, difficulty 48.6.
Wonder Box is an educational program that stimulates children's intellectual growth through monthly materials.
Tracked keywords
286
0 ranked • 286 not ranking yet
Top 10 coverage
—
Best rank — • Latest leader —
Avg opportunity
69.9
Top keyword: tests
Avg difficulty
48.6
Lower scores indicate easier wins
Opportunity leaders
- 68.7
tests
Opportunity: 73.0 • Difficulty: 44.3 • Rank —
Competitors: 733
- 67.6
problem
Opportunity: 73.0 • Difficulty: 46.5 • Rank —
Competitors: 879
- 68.1
participate
Opportunity: 73.0 • Difficulty: 47.8 • Rank —
Competitors: 1,204
- 68.7
field
Opportunity: 73.0 • Difficulty: 44.9 • Rank —
Competitors: 677
- 68.2
excitement
Opportunity: 73.0 • Difficulty: 49.3 • Rank —
Competitors: 1,479
Unranked opportunities
tests
Opportunity: 73.0 • Difficulty: 44.3 • Competitors: 733
problem
Opportunity: 73.0 • Difficulty: 46.5 • Competitors: 879
participate
Opportunity: 73.0 • Difficulty: 47.8 • Competitors: 1,204
field
Opportunity: 73.0 • Difficulty: 44.9 • Competitors: 677
excitement
Opportunity: 73.0 • Difficulty: 49.3 • Competitors: 1,479
High competition keywords
new
Total apps: 193,474 • Major competitors: 25,823
Latest rank: — • Difficulty: 65.7
time
Total apps: 170,577 • Major competitors: 19,592
Latest rank: — • Difficulty: 64.6
make
Total apps: 163,352 • Major competitors: 21,922
Latest rank: — • Difficulty: 65.0
like
Total apps: 150,415 • Major competitors: 21,531
Latest rank: — • Difficulty: 68.5
find
Total apps: 143,808 • Major competitors: 16,874
Latest rank: — • Difficulty: 65.1
All tracked keywords
Includes opportunity, difficulty, rankings and competitor benchmarks
| Major Competitors | |||||||
|---|---|---|---|---|---|---|---|
| brain training | 70 | 100 | 41 | 55 1,591 competing apps Median installs: 47,509 Avg rating: 3.4 | — | — | 231 major competitor apps |
| new | 64 | 100 | 66 | 90 193,474 competing apps Median installs: 42,470 Avg rating: 3.0 | — | — | 25,823 major competitor apps |
| word | 70 | 100 | 51 | 75 25,674 competing apps Median installs: 33,070 Avg rating: 3.1 | — | — | 2,254 major competitor apps |
| challenge | 69 | 100 | 58 | 77 34,053 competing apps Median installs: 50,836 Avg rating: 3.2 | — | — | 5,578 major competitor apps |
| changes | 72 | 100 | 50 | 70 12,399 competing apps Median installs: 32,219 Avg rating: 2.9 | — | — | 1,225 major competitor apps |
| make | 64 | 100 | 65 | 89 163,352 competing apps Median installs: 42,108 Avg rating: 3.0 | — | — | 21,922 major competitor apps |
| better | 69 | 100 | 57 | 79 39,640 competing apps Median installs: 36,260 Avg rating: 3.0 | — | — | 4,807 major competitor apps |
| support | 67 | 100 | 60 | 83 68,575 competing apps Median installs: 34,249 Avg rating: 3.0 | — | — | 7,371 major competitor apps |
| place | 69 | 100 | 57 | 78 37,575 competing apps Median installs: 32,284 Avg rating: 2.9 | — | — | 4,364 major competitor apps |
| range | 69 | 100 | 53 | 78 37,225 competing apps Median installs: 32,979 Avg rating: 2.8 | — | — | 4,354 major competitor apps |
| experience | 65 | 100 | 63 | 87 118,077 competing apps Median installs: 39,819 Avg rating: 2.9 | — | — | 15,561 major competitor apps |
| learn | 67 | 100 | 61 | 82 64,313 competing apps Median installs: 33,093 Avg rating: 2.8 | — | — | 6,746 major competitor apps |
| digital | 68 | 100 | 55 | 79 42,168 competing apps Median installs: 26,988 Avg rating: 2.7 | — | — | 4,209 major competitor apps |
| tech | 72 | 100 | 46 | 63 5,135 competing apps Median installs: 30,685 Avg rating: 3.1 | — | — | 626 major competitor apps |
| interest | 72 | 100 | 57 | 70 12,516 competing apps Median installs: 40,690 Avg rating: 2.6 | — | — | 1,436 major competitor apps |
| analog | 71 | 100 | 38 | 57 2,143 competing apps Median installs: 22,553 Avg rating: 3.4 | — | — | 183 major competitor apps |
| design | 68 | 100 | 56 | 79 41,673 competing apps Median installs: 30,529 Avg rating: 2.9 | — | — | 4,566 major competitor apps |
| information | 66 | 100 | 59 | 86 101,893 competing apps Median installs: 23,675 Avg rating: 2.6 | — | — | 7,805 major competitor apps |
| team | 69 | 100 | 58 | 78 34,741 competing apps Median installs: 33,606 Avg rating: 2.9 | — | — | 4,020 major competitor apps |
| content | 68 | 100 | 64 | 81 56,908 competing apps Median installs: 30,274 Avg rating: 2.8 | — | — | 5,627 major competitor apps |
| educational | 70 | 100 | 49 | 74 22,073 competing apps Median installs: 26,231 Avg rating: 2.5 | — | — | 2,042 major competitor apps |
| created | 70 | 100 | 51 | 76 26,487 competing apps Median installs: 29,378 Avg rating: 2.8 | — | — | 2,330 major competitor apps |
| new way | 71 | 100 | 61 | 61 3,695 competing apps Median installs: 34,282 Avg rating: 3.0 | — | — | 401 major competitor apps |
| people | 68 | 100 | 60 | 80 49,228 competing apps Median installs: 35,592 Avg rating: 2.8 | — | — | 5,524 major competitor apps |
| way | 66 | 100 | 61 | 85 89,339 competing apps Median installs: 36,402 Avg rating: 3.0 | — | — | 10,854 major competitor apps |
App Description
Wonder Box is an educational program that stimulates children's intellectual growth through monthly materials.
This app is an app for using the correspondence education service "Wonderbox" for 4-10 years old. To use it, you need to apply for the service from the official website. For details, please visit the Wonderbox official website here.
https://box.wonderfy.inc/
=============
◆ What is Wonder Box?
“Think.
Let's experience the new sense of learning that can only be achieved by digital x analog together with your child.
Wonderbox draws out the "three C's" of children.
・Critical Thinking
・Creativity
・Curiosity
■Apps and workbooks help develop thinking skills.
The teaching material development team, which is also involved in the production of math Olympic problems,
Monthly delivery of issues that inspire. Teaching materials that combine digital and analog,
You can cultivate the basic skills in the STEAM area that will be required in the future.
■Creativity grows with toy teaching materials.
Use your five senses and move your hands. "What will happen if I do this?"
Toy teaching materials that can be tried immediately on the spot bring out children's imagination.
Using materials suitable for trial and error, we will present a new way of playing.
■ Motivation springs up with abundant themes.
Through a wide variety of teaching materials, we foster an interest in things from various angles.
Encountering an unknown world is the spice that brings out the intellectual excitement of children.
Enthusiasm for new challenges creates a driving force for learning.
◆Recommended for people like this
・ Those who want their children to learn the latest STEAM education
・ Those who want to start brain training for children
・ Those who want to make the “home time” that has increased due to the corona sickness a better time for their children
・ Those who want to take lessons but cannot afford to pick up and drop off
・ Those who want to give teaching materials that can be learned while playing rather than just playing games or YouTube on a tablet
・ Those who want to increase opportunities to experience a wide range of learning
◆ 4 reasons to be chosen
01. Learn about STEAM education
STEAM is a coined word that combines the initials of Science, Technology, Engineering, Art, and Mathematics, and is an educational policy that emphasizes these five areas.
It is a concept that spread from the United States, but even in Japan, the Ministry of Education, Culture, Sports, Science and Technology has proposed that all students should learn STEAM education, which is the foundation of thinking. Let's move on.
The “Future Classroom and EdTech Study Group”, an expert panel on educational reform led by the Ministry of Economy, Trade and Industry, also advocates “STEAM learning” as one of the three pillars of its proposal, and various dissemination activities are being carried out. increase.
In the future, where children will live, AI will be both a competitor and a partner. While there is an increasing demand for students to find their own problems, work on them with enthusiasm, and create new innovations, STEAM education, which comprehensively teaches programming, science, art, etc., is expected to realize this.
02. Produced by a professional team of education
Wonderbox is produced by WonderLab, a professional team for educational content production.
Wonder Lab has been hosting research classes for more than five years as a place where children can get real reactions. By having people involved in the development of teaching materials, such as problem creators, engineers, and designers, participate in the classes, we are able to deliver teaching materials that are constantly being brushed up in the field of education. The teaching materials created in this way have been highly evaluated outside the company, such as providing problems for Shogakukan's learning magazine, supervising the official Pokemon YouTube channel, and educational toys.
03. Effects on IQ and Academic Ability
We believe that the ability to learn is the "multiplication" of "motivation," "thinking ability," and "knowledge and skills." By increasing your motivation and thinking ability, the learning that accompanies the subsequent acquisition of knowledge will become many times more meaningful.
In a demonstration experiment conducted in Cambodia using the thinking skill development app “ThinkThink”, which is also included in the Wonderbox app, the group that performed ThinkThink every day compared to the group that did not, IQ tests and academic achievement tests results have increased significantly.
From this, we believe that it has been proved to some extent that the improvement of "motivation" and "thinking ability" is greatly related to the ability to learn as a result. This survey was conducted jointly with Makiko Nakamuro Laboratory at Keio University and JICA (Japan International Cooperation Agency), and has been published as a thesis.
04. Enhanced features for parents
In Wonderbox, we have introduced a "sleep function" that comprehensively considers the impact on children's eyesight, the contrast in concentration, and the lifestyle of each family.
"Challenge Record" and "Wonder Gallery" are functions that allow you to record the changes in your child's interests and the beginnings of "likes" and "strengths" that you did not know before.
The "Family Support" information site for parents regularly provides information on how to work on teaching materials and useful information.
◆ Awards
・KIDS DESIGN AWARD
・GOOD DESIGN AWARD
・Baby Tech Award Japan 2020
・PARENTING AWARD 2021
◆Operating environment
iPad/iPhone device: [OS] iOS 11.0 or higher, [Memory/RAM] 2GB or higher
Android device: [OS] Android 5.0 or higher, [Memory/RAM] 2GB or higher
Amazon device: [Memory/RAM] 2GB or more
Please note that the app may not work properly on devices that do not support the above.
Also, even if the above conditions are satisfied, the operation may be unstable on some terminals. We recommend checking the operation with the trial version.
◆ Target age: 4-10 years old
●Terms of use
https://box.wonderfy.inc/terms
●Privacy Policy
https://box.wonderfy.inc/privacy
