ワンダーボックス |WonderBox

ワンダーボックス |WonderBox
ワンダーボックス |WonderBox
Developer: Wonderfy Inc.
Category: Education
24.4K installs
Ratings not yet available
+53 weekly installs
trend steady
+190 monthly installs
trend steady
ワンダーボックス |WonderBox icon

ASO Keyword Dashboard

Tracking 286 keywords for ワンダーボックス |WonderBox in Google Play

Developer: Wonderfy Inc. Category: education

ワンダーボックス |WonderBox tracks 286 keywords (no keywords rank yet; 286 need traction). Key metrics: opportunity 69.9, difficulty 48.6.

Wonder Box is an educational program that stimulates children's intellectual growth through monthly materials.

Tracked keywords

286

0  ranked •  286  not ranking yet

Top 10 coverage

Best rank — • Latest leader —

Avg opportunity

69.9

Top keyword: tests

Avg difficulty

48.6

Lower scores indicate easier wins

Opportunity leaders

  • tests

    Opportunity: 73.0 • Difficulty: 44.3 • Rank —

    Competitors: 733

    68.7
  • problem

    Opportunity: 73.0 • Difficulty: 46.5 • Rank —

    Competitors: 879

    67.6
  • participate

    Opportunity: 73.0 • Difficulty: 47.8 • Rank —

    Competitors: 1,204

    68.1
  • field

    Opportunity: 73.0 • Difficulty: 44.9 • Rank —

    Competitors: 677

    68.7
  • excitement

    Opportunity: 73.0 • Difficulty: 49.3 • Rank —

    Competitors: 1,479

    68.2

Unranked opportunities

  • tests

    Opportunity: 73.0 • Difficulty: 44.3 • Competitors: 733

  • problem

    Opportunity: 73.0 • Difficulty: 46.5 • Competitors: 879

  • participate

    Opportunity: 73.0 • Difficulty: 47.8 • Competitors: 1,204

  • field

    Opportunity: 73.0 • Difficulty: 44.9 • Competitors: 677

  • excitement

    Opportunity: 73.0 • Difficulty: 49.3 • Competitors: 1,479

High competition keywords

  • new

    Total apps: 193,474 • Major competitors: 25,823

    Latest rank: — • Difficulty: 65.7

  • time

    Total apps: 170,577 • Major competitors: 19,592

    Latest rank: — • Difficulty: 64.6

  • make

    Total apps: 163,352 • Major competitors: 21,922

    Latest rank: — • Difficulty: 65.0

  • like

    Total apps: 150,415 • Major competitors: 21,531

    Latest rank: — • Difficulty: 68.5

  • find

    Total apps: 143,808 • Major competitors: 16,874

    Latest rank: — • Difficulty: 65.1

All tracked keywords

Includes opportunity, difficulty, rankings and competitor benchmarks

Major Competitors
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231

major competitor apps

new641006690

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Median installs: 33,070

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major competitor apps

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34,053 competing apps

Median installs: 50,836

Avg rating: 3.2

5,578

major competitor apps

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Median installs: 32,219

Avg rating: 2.9

1,225

major competitor apps

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163,352 competing apps

Median installs: 42,108

Avg rating: 3.0

21,922

major competitor apps

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39,640 competing apps

Median installs: 36,260

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4,807

major competitor apps

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68,575 competing apps

Median installs: 34,249

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7,371

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Median installs: 32,284

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major competitor apps

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64,313 competing apps

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42,168 competing apps

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5,135 competing apps

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626

major competitor apps

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12,516 competing apps

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major competitor apps

analog711003857

2,143 competing apps

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183

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41,673 competing apps

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4,566

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101,893 competing apps

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7,805

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34,741 competing apps

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4,020

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56,908 competing apps

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5,627

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educational701004974

22,073 competing apps

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major competitor apps

created701005176

26,487 competing apps

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2,330

major competitor apps

new way711006161

3,695 competing apps

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401

major competitor apps

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49,228 competing apps

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Avg rating: 2.8

5,524

major competitor apps

way661006185

89,339 competing apps

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Avg rating: 3.0

10,854

major competitor apps

286 keywords
1 of 12

App Description

Wonder Box is an educational program that stimulates children's intellectual growth through monthly materials.

=============
This app is an app for using the correspondence education service "Wonderbox" for 4-10 years old. To use it, you need to apply for the service from the official website. For details, please visit the Wonderbox official website here.
https://box.wonderfy.inc/
=============

◆ What is Wonder Box?

“Think.
Let's experience the new sense of learning that can only be achieved by digital x analog together with your child.

Wonderbox draws out the "three C's" of children.
・Critical Thinking
・Creativity
・Curiosity

■Apps and workbooks help develop thinking skills.
The teaching material development team, which is also involved in the production of math Olympic problems,
Monthly delivery of issues that inspire. Teaching materials that combine digital and analog,
You can cultivate the basic skills in the STEAM area that will be required in the future.

■Creativity grows with toy teaching materials.
Use your five senses and move your hands. "What will happen if I do this?"
Toy teaching materials that can be tried immediately on the spot bring out children's imagination.
Using materials suitable for trial and error, we will present a new way of playing.

■ Motivation springs up with abundant themes.
Through a wide variety of teaching materials, we foster an interest in things from various angles.
Encountering an unknown world is the spice that brings out the intellectual excitement of children.
Enthusiasm for new challenges creates a driving force for learning.


◆Recommended for people like this
・ Those who want their children to learn the latest STEAM education
・ Those who want to start brain training for children
・ Those who want to make the “home time” that has increased due to the corona sickness a better time for their children
・ Those who want to take lessons but cannot afford to pick up and drop off
・ Those who want to give teaching materials that can be learned while playing rather than just playing games or YouTube on a tablet
・ Those who want to increase opportunities to experience a wide range of learning


◆ 4 reasons to be chosen

01. Learn about STEAM education
STEAM is a coined word that combines the initials of Science, Technology, Engineering, Art, and Mathematics, and is an educational policy that emphasizes these five areas.
It is a concept that spread from the United States, but even in Japan, the Ministry of Education, Culture, Sports, Science and Technology has proposed that all students should learn STEAM education, which is the foundation of thinking. Let's move on.
The “Future Classroom and EdTech Study Group”, an expert panel on educational reform led by the Ministry of Economy, Trade and Industry, also advocates “STEAM learning” as one of the three pillars of its proposal, and various dissemination activities are being carried out. increase.
In the future, where children will live, AI will be both a competitor and a partner. While there is an increasing demand for students to find their own problems, work on them with enthusiasm, and create new innovations, STEAM education, which comprehensively teaches programming, science, art, etc., is expected to realize this.

02. Produced by a professional team of education
Wonderbox is produced by WonderLab, a professional team for educational content production.
Wonder Lab has been hosting research classes for more than five years as a place where children can get real reactions. By having people involved in the development of teaching materials, such as problem creators, engineers, and designers, participate in the classes, we are able to deliver teaching materials that are constantly being brushed up in the field of education. The teaching materials created in this way have been highly evaluated outside the company, such as providing problems for Shogakukan's learning magazine, supervising the official Pokemon YouTube channel, and educational toys.

03. Effects on IQ and Academic Ability
We believe that the ability to learn is the "multiplication" of "motivation," "thinking ability," and "knowledge and skills." By increasing your motivation and thinking ability, the learning that accompanies the subsequent acquisition of knowledge will become many times more meaningful.
In a demonstration experiment conducted in Cambodia using the thinking skill development app “ThinkThink”, which is also included in the Wonderbox app, the group that performed ThinkThink every day compared to the group that did not, IQ tests and academic achievement tests results have increased significantly.
From this, we believe that it has been proved to some extent that the improvement of "motivation" and "thinking ability" is greatly related to the ability to learn as a result. This survey was conducted jointly with Makiko Nakamuro Laboratory at Keio University and JICA (Japan International Cooperation Agency), and has been published as a thesis.

04. Enhanced features for parents
In Wonderbox, we have introduced a "sleep function" that comprehensively considers the impact on children's eyesight, the contrast in concentration, and the lifestyle of each family.
"Challenge Record" and "Wonder Gallery" are functions that allow you to record the changes in your child's interests and the beginnings of "likes" and "strengths" that you did not know before.
The "Family Support" information site for parents regularly provides information on how to work on teaching materials and useful information.


◆ Awards
・KIDS DESIGN AWARD
・GOOD DESIGN AWARD
・Baby Tech Award Japan 2020
・PARENTING AWARD 2021


◆Operating environment
iPad/iPhone device: [OS] iOS 11.0 or higher, [Memory/RAM] 2GB or higher
Android device: [OS] Android 5.0 or higher, [Memory/RAM] 2GB or higher
Amazon device: [Memory/RAM] 2GB or more
Please note that the app may not work properly on devices that do not support the above.
Also, even if the above conditions are satisfied, the operation may be unstable on some terminals. We recommend checking the operation with the trial version.


◆ Target age: 4-10 years old


●Terms of use
https://box.wonderfy.inc/terms

●Privacy Policy
https://box.wonderfy.inc/privacy