Card Thief
Card Thief Summary
Card Thief is a free, ad-supported, with in-app purchases iOS app in Games by Arnold Rauers. Released in Mar 2017 (9 years ago). It has 2.6K ratings with a 4.64★ (excellent) average. Based on AppGoblin estimates, it reaches roughly 3.9K monthly active users and generates around $<10K monthly revenue (39% IAP / 61% ads). Store last updated Mar 4, 2026
Recent activity: 1.00 new ratings this week View trends →
SDK intelligence: AppGoblin detected 1 development tools(e.g. Unity) integrated into Card Thief. View full SDK list →
Card Thief SDKs Summary
Card Thief was last scanned for SDKs on 2026-04-26. Below is the overview of third-party companies detected in the app. The full list of SDKs, permissions and unknowns is available here.
AppGoblin saw Card Thief uses 1 Development Tools
4.64★
Ratings: 2.6K
Screenshots
App Description
Card Thief is a solitaire-style stealth card game that transforms your deck into a shadowy world of cunning heists and daring escapes.
Sneak through the darkness as a master thief. Extinguish torches, pickpocket guards, and steal precious treasure without getting caught. Every card you flip is a calculated risk. Every move could be your last.
From the makers of Card Crawl, the hit indie card dungeon crawler, Card Thief distills the tension of classic stealth games into a sleek, strategic card game you can play in minutes. Easy to learn, endlessly deep.
Plan. Steal. Escape. Repeat.
With a rich layer of tactical decision-making, risk/reward choices, and roguelike replayability, Card Thief is the perfect pick-up-and-play strategy card game for fans of stealth, puzzle games, and solo card games alike.
Features
- Solitaire-style stealth gameplay with no internet required
- 4 unique heists with distinct enemies, traps, and obstacles
- 12 unlockable and upgradable equipment cards with unique abilities
- Hire 10 thieves, each with special gameplay rules
- Mini deck-building mechanics for deep strategic customization
- Daily Heist mode with global leaderboards
- Roguelike replayability so every run plays differently
- Perfect session length of 2 to 3 minutes per game
- Offline play, great for travel
Unity