COCO THINKS and COCO MOVES
COCO THINKS and COCO MOVES Summary
COCO THINKS and COCO MOVES is a with in-app purchases iOS app in Games by Dynseo. Released in Jun 2017 (8 years ago). It has 2.00 ratings with a 4.50★ (excellent) average. Based on AppGoblin estimates, it reaches roughly 5.00 monthly active users and generates around $<10K monthly revenue (100% IAP / 0% ads). Store metadata: updated Dec 10, 2025.
Store info: Last updated on App Store on Dec 10, 2025 .
4.5★
Ratings: 2.00
Screenshots
App Description
Discover COCO THINKS and COCO MOVES: the educational and sports app that transforms learning for children aged 5 to 10
COCO THINKS and COCO MOVES is the app that combines education and physical activity to offer children a balanced learning experience. Designed for children aged 5 to 10, this app allows young learners to have fun while developing their cognitive and physical skills, in an environment tailored to their learning pace.
Try the program for free for one week! You’re going to love it. After that, subscription plans start at 4.99 euros per month.
Why choose COCO THINKS and COCO MOVES?
- Fun learning: Over 30 educational games covering reading, math, geography, logic, and more. Each game is designed to stimulate children’s memory, concentration, and thinking skills, all while having fun.
- Integrated sports breaks: After 15 minutes of play, COCO encourages children to get up and move with age-appropriate physical exercises. A fun way to ensure a balance between mental and physical activity.
- Content adapted for children aged 5 to 10: Whether used at school or at home, COCO supports children from first to fifth grade, with progressive levels tailored to each age and learning pace.
- Inclusivity: COCO THINKS and COCO MOVES is also suitable for children with special educational needs (DYS disorders, autism, multiple disabilities), offering adjustable difficulty levels to avoid putting children in situations of failure.
- Developed by experts: All games have been created in collaboration with health professionals (occupational therapists, psychomotor therapists, speech therapists) to ensure enriching educational content and appropriate progression for each child.
- A shared experience: Some games can be played by two people, allowing children to share fun moments with parents, siblings, or friends, and learn together.
COCO THINKS and COCO MOVES in schools and special schools
COCO THINKS and COCO MOVES is widely used in primary schools and Special Schools. The app easily integrates into school and after-school activities, allowing teachers to use COCO in the classroom as a teaching tool.
In class and after-school activities: Teachers use COCO to reinforce core subjects like reading and math, while making lessons more dynamic. During after-school activities, the sports part of COCO is projected on a big screen for collective physical act