Biphase
ASO Keyword Dashboard
Tracking 99 keywords for Biphase in Apple App Store
Biphase tracks 99 keywords (no keywords rank yet; 99 need traction). Key metrics: opportunity 70.4, difficulty 39.1.
Tracked keywords
99
0 ranked • 99 not ranking yet
Top 10 coverage
—
Best rank — • Latest leader —
Avg opportunity
70.4
Top keyword: character
Avg difficulty
39.1
Lower scores indicate easier wins
Opportunity leaders
- 68.7
character
Opportunity: 73.0 • Difficulty: 41.5 • Rank —
Competitors: 140
- 67.6
hope
Opportunity: 73.0 • Difficulty: 40.7 • Rank —
Competitors: 53
- 66.8
path
Opportunity: 73.0 • Difficulty: 40.4 • Rank —
Competitors: 83
- 67.3
interact
Opportunity: 73.0 • Difficulty: 41.0 • Rank —
Competitors: 71
- 67.2
jump
Opportunity: 73.0 • Difficulty: 41.0 • Rank —
Competitors: 137
Unranked opportunities
character
Opportunity: 73.0 • Difficulty: 41.5 • Competitors: 140
hope
Opportunity: 73.0 • Difficulty: 40.7 • Competitors: 53
path
Opportunity: 73.0 • Difficulty: 40.4 • Competitors: 83
interact
Opportunity: 73.0 • Difficulty: 41.0 • Competitors: 71
jump
Opportunity: 73.0 • Difficulty: 41.0 • Competitors: 137
High competition keywords
find
Total apps: 138,282 • Major competitors: 1,544
Latest rank: — • Difficulty: 52.2
way
Total apps: 106,483 • Major competitors: 1,095
Latest rank: — • Difficulty: 51.0
different
Total apps: 94,823 • Major competitors: 853
Latest rank: — • Difficulty: 50.3
world
Total apps: 85,375 • Major competitors: 1,058
Latest rank: — • Difficulty: 50.0
real
Total apps: 84,726 • Major competitors: 962
Latest rank: — • Difficulty: 50.1
All tracked keywords
Includes opportunity, difficulty, rankings and competitor benchmarks
| Major Competitors | |||||||
|---|---|---|---|---|---|---|---|
| character | 73 | 100 | 42 | 69 12,620 competing apps Median installs: 125 Avg rating: 4.1 | — | — | 140 major competitor apps |
| level | 68 | 100 | 48 | 79 51,394 competing apps Median installs: 75 Avg rating: 4.2 | — | — | 674 major competitor apps |
| change | 69 | 100 | 46 | 77 38,435 competing apps Median installs: 100 Avg rating: 4.1 | — | — | 413 major competitor apps |
| images | 70 | 100 | 45 | 75 28,548 competing apps Median installs: 50 Avg rating: 4.0 | — | — | 166 major competitor apps |
| support | 67 | 100 | 49 | 82 74,034 competing apps Median installs: 50 Avg rating: 4.2 | — | — | 550 major competitor apps |
| narration | 70 | 100 | 31 | 51 1,156 competing apps Median installs: 50 Avg rating: 4.3 | — | — | 5 major competitor apps |
| image | 70 | 100 | 45 | 74 25,717 competing apps Median installs: 50 Avg rating: 4.0 | — | — | 150 major competitor apps |
| people | 68 | 100 | 48 | 79 51,566 competing apps Median installs: 50 Avg rating: 4.2 | — | — | 502 major competitor apps |
| way | 66 | 100 | 51 | 84 106,483 competing apps Median installs: 50 Avg rating: 4.2 | — | — | 1,095 major competitor apps |
| find | 66 | 100 | 52 | 86 138,282 competing apps Median installs: 75 Avg rating: 4.2 | — | — | 1,544 major competitor apps |
| call | 71 | 100 | 44 | 72 20,527 competing apps Median installs: 50 Avg rating: 4.1 | — | — | 179 major competitor apps |
| hope | 73 | 100 | 41 | 68 10,912 competing apps Median installs: 50 Avg rating: 4.3 | — | — | 53 major competitor apps |
| process | 70 | 100 | 44 | 74 25,633 competing apps Median installs: 25 Avg rating: 4.1 | — | — | 116 major competitor apps |
| move | 70 | 100 | 45 | 74 26,953 competing apps Median installs: 75 Avg rating: 4.1 | — | — | 283 major competitor apps |
| explore | 68 | 100 | 49 | 80 59,878 competing apps Median installs: 50 Avg rating: 4.2 | — | — | 769 major competitor apps |
| path | 73 | 100 | 40 | 67 9,774 competing apps Median installs: 75 Avg rating: 4.3 | — | — | 83 major competitor apps |
| understanding | 72 | 100 | 42 | 69 14,123 competing apps Median installs: 25 Avg rating: 4.3 | — | — | 40 major competitor apps |
| patients | 72 | 100 | 38 | 63 5,428 competing apps Median installs: 25 Avg rating: 4.1 | — | — | 20 major competitor apps |
| students | 71 | 100 | 43 | 72 19,118 competing apps Median installs: 25 Avg rating: 4.0 | — | — | 33 major competitor apps |
| around | 69 | 100 | 48 | 79 50,194 competing apps Median installs: 75 Avg rating: 4.1 | — | — | 572 major competitor apps |
| interact | 73 | 100 | 41 | 67 10,408 competing apps Median installs: 50 Avg rating: 4.1 | — | — | 71 major competitor apps |
| related | 71 | 100 | 44 | 72 20,198 competing apps Median installs: 25 Avg rating: 4.1 | — | — | 120 major competitor apps |
| part | 70 | 100 | 45 | 75 29,518 competing apps Median installs: 50 Avg rating: 4.1 | — | — | 221 major competitor apps |
| real | 67 | 100 | 50 | 82 84,726 competing apps Median installs: 50 Avg rating: 4.1 | — | — | 962 major competitor apps |
| scene | 72 | 100 | 37 | 61 4,423 competing apps Median installs: 75 Avg rating: 4.1 | — | — | 29 major competitor apps |
App Description
Our Message: We hope that the game can show the plight of some bipolar patients in a realistic and in-depth way by depicting an "individual" in a group, in addition to popularizing the phenomenon related to the disease. We are trying to trigger the public's empathy through the individual's narrative, and call on the public to adopt a more understanding and tolerant attitude towards patients with bipolar disorder.
Abstract Narration: The narration part of this game was based on real cases around the player, mainly about the main character with bipolar disorder, who explores the abstract world of red and black mental images to find an exit.
Puzzle Levels: The level process is a metaphor for the condition "bipolar disorder". The main components of the scene, red and black, fade into the background of the same color, just as people wrapped in extreme emotions often fail to perceive the whole picture. The red and black worlds in the game refer to the "manic" and "depressive" mood poles of bipolar disorder, and the characters are in a world divided by two levels of emotions.
How to Play: In the level, players manipulate the main character to move left and right, jump, press the switch, jump to change the background color. Players switch back and forth in the red and black dual-phase mental image world, and interact with the scene components with different states of passage in the two colors of the background, when the scene components and the background color is the same, the components are in non-interactive state; when the scene components and the background color is opposite, the components are interactive state. Players gradually explore the path to the end in the switching of red and black.
Follow us at:
Facebook: @BiphaseGame
Twitter: @BiphaseG
Instagram: @biphasegame
Special thanks to: DBSA(Depression and Bipolar Support Alliance)