Leela: The Game of Knowledge
Leela: The Game of Knowledge Summary
Leela: The Game of Knowledge is a with in-app purchases iOS app in the Lifestyle category, developed by Uinside Inc. First released 4 years ago(Nov 2021), the app has 145 ratings with a 4.72★ (excellent) average rating.
Recent activity: 1.00 new ratings this week (115 over 4 weeks) with strong momentum. View trends →
Data tracking: SDKs and third-party integrations were last analyzed on Feb 3, 2026.
Store info: Last updated on App Store on Aug 27, 2024 (version 70).
4.72★
Ratings: 145
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App Description
About the game.
The game's history goes back 1,500 to 2,000 years B.P.
Our research into the history of the game suggests that the game, in many ways similar to our version of Snakes and Ladders, has been around for many centuries and is probably the oldest known game of its kind. The game has many titles Leela, Gyan Chauper, Snakes, and Ladders, these are just the most famous. There are even more variations in the rules and interpretations of the game.
We strive to preserve the wonder of the ancient game and use a scientific approach and methods of psychology.
This ancient game, like all spiritual practices of the past, had religious undertones. We attempt to weed the game of its religious language and specific Hindu names, keeping its human values. The result is a wonderful mental practice that helps humans make sense of themselves.
We would like you to understand that we regard religious knowledge and values as the age-old wisdom of mankind, legends, which from different sides of the world have absorbed, collected over the centuries from all over the world knowledge and wisdom of all generations of humanity. Faith itself is a healing miracle, but the various mental practices intuitively assembled by different cultures are very similar to one another. Prayer and meditation. Precepts and ways of thinking in Eastern philosophy.
The mechanics of the game and our conception of how the game can help humans.
Our passion is to create useful, convenient, and effective applications that carry the wisdom of humankind to the users of the Internet. It seems to us that modern man is suffocating in the absence of such important practices for our consciousness. We are immersed in social networks and devices, we are surrounded by information, but not knowledge, and as a result, we are depressed and do not find even a minute for our thoughts and desires. Since humanity is once and for all immersed in the digital age, we want to allow humanity to notice this important part of itself in this digital space as well.
The game itself is very simple.
There is a field of 68 to 124 cells in different versions. Some ladders or arrows and snakes move the player up or down the field. Interestingly, each cell usually has a meaning and the player has usually described that meaning or instruction. For example, in the famous English version of Snakes and Ladders, the ideas of Hindu p
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