FALSE: Pick the Lie

FALSE: Pick the Lie Summary

FALSE: Pick the Lie is a iOS app in the Puzzle category, developed by Tracy Gates. First released recently released ago(Jan 2026),

Store info: Last updated on App Store on Jan 21, 2026 .


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App Description

FALSE: Pick the Lie is a psychological game about perception, not knowledge.

Each round presents three statements.
Two are true.
One is false.

Your task is simple: select the lie.

The experience is not.

FALSE is not trivia.
FALSE is not opinion.
FALSE is not about facts you can memorize.

It is about what the mind does when it is asked to decide.

WHAT FALSE IS

FALSE is a serious, single-player psychological experience designed to explore how people form beliefs, build certainty, and misinterpret information.

As you play, perception fills gaps.
Memory reshapes what just happened.
Confidence often arrives before accuracy.

These are not mistakes.
They are the systems that make experience possible.

A CURATED PSYCHOLOGICAL DESCENT

FALSE is not a collection of random questions.

It is a structured set of eight curated packs, each exploring a different cognitive system and perceptual boundary.

Packs explore themes such as:

• Perception and attention
• Memory and identity
• Social influence and manipulation
• Crime myths and interrogation beliefs
• Power, authority, and psychological residue
• Bodily perception and neurological distortion
• Superpower myths and imagined control
• The cognitive usefulness of false beliefs

Each pack unfolds across dozens of authored rounds and ends with an afterword that reframes what you just experienced.

The packs are designed to escalate psychologically, not thematically.

WHAT MAKES FALSE DIFFERENT

• Eight complete packs included
• Curated rounds, not endless random content
• Psychological insights after every reveal
• Afterwords that close each pack with meaning
• Session stats and long-term tracking
• Optional sharing of challenges and solutions
• No ads
• No in-app purchases

Just the system.
And what it reveals.

A NOTE ON EXPERIENCE

FALSE contains themes related to cognition, influence, and bodily perception.
Some content may feel unsettling.

That reaction is part of the design.

FALSE does not promise comfort.
It promises clarity.

And clarity is not the same thing.