Tilting Scales

Tilting Scales
Developer: 🇯🇵 Koki Nakanishi
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Tilting Scales Summary

Tilting Scales is a free, ad-supported iOS app in Puzzle by Koki Nakanishi. Released in Aug 2026 (1 month ago). Store last updated Sep 4, 2026

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App Description

Tip the scales, and the marbles fall.

Move marbles between three tiers of hanging scales and clear exactly three of a colour. But every move changes the weight — and when a scale tips, the outermost marbles slide down to the tier below.

NO LUCK, NO TIMER
Everything is visible from the first move. Nothing is hidden, nothing is random, nothing is rushed. If you fail, you were simply out-thought. Which means every win is entirely yours.

THREE IN A ROW — THAT'S ALL, SUPPOSEDLY
• Colour and weight are separate. Same colour clears, whatever the size
• Move one marble and that tier's balance changes
• When the balance breaks, the outermost marbles fall to the tier below
• They can land in a matching three. Sometimes dropping is the answer

A DAILY PUZZLE
Everyone in the world gets the exact same puzzle each day. With no randomness at all, move counts compare directly. Streaks are tracked, and you can share your result without spoiling the board.

662 STAGES
• 560 normal stages that add one new idea at a time, with a breather every fifth stage
• 72 "balance it" stages: don't clear the board — level every tier instead
• 30 expert stages with exactly one move more than the optimal solution

HANGING SCALES
A scale can hang beneath another one. The weight of everything on the lower scale presses on the pan above it, so clearing three below tips the scale above on the spot. Moving a tier you cannot reach — from below — is something only this game asks of you.

CLEAR ONE COLOUR
Some stages only ask you to clear one shape. The other colours may stay on the board. Marbles to clear and marbles to move aside: the same board asks for entirely different moves.

CHAINED MARBLES
Two marbles joined by a chain. Move one and the other always comes along. They are different colours, so every time you carry the marble you want, an unwanted one fills the pan and shifts the weight. You have to plan where to put it down first.

OBSTACLES
Uneven lever arms, cracked pans that hold less, sensitive beams that spill early, rusted marbles that never clear, fixed marbles you cannot pick up, and chutes that pass marbles down. Every new element is explained the first time you meet it.

EASY TO PLAY
• One hand, portrait
• Undo one move, a hint for the next move, and a feather that makes one marble weightless
• Three stars per stage. Come back and try for a shorter