Emberfort: Sky Bastions

Emberfort: Sky Bastions
Developer: raphael neves
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Emberfort: Sky Bastions Summary

Emberfort: Sky Bastions is a free iOS app in Casual by raphael neves. Released in Sep 2026 (recently released ago). Store last updated Oct 12, 2026

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App Description

Master the skies in castle battles!

Emberfort is a landscape castle battle game. Adjust the angle and power of each shot, target walls and supports, and use falling structures to destroy the enemy core.

• A 30-stage single-player campaign.
• Eight heroes with different attacks.
• Four-hero formations and hero and castle upgrades.
• Ballistic shots and collapsing structures.
• Quests and daily rewards.
• Japanese, Portuguese and English.

Campaign progress is saved on your device. Opponents are computer-controlled.

Sky Chronicles
Explore 90 expedition variants: the 30 campaign stages across three difficulties. Grow your captain to level 50, complete contracts and discover the bestiary, stories and gameplay guides. In the Cloud Workshop, exchange free adventure resources for packs with stated contents and sigils for your next PvE battle. Every month brings 30 new calendar gifts on their scheduled dates in Japan time. Missed dates cannot be claimed.

Living World
Discover island adventures, daily missions, conversations and choices, travel companions and the relic workshop. Use free resources earned through play to develop companions and relics and progress through PvE routes. The board changes daily in Japan time; the wiki explains the characters, routes and activities.

Ember Chronicle
A 12-chapter saga, the new Cloudforge and Lantern Grove regions and seven residents. Battles now bring gales, lightning and meteors, marching mobs and the crowned Imp King, plus MVP and emotes. There is always something to do: a 30-gift calendar that changes every month (one per day in Japan time; missed days do not return), 140 daily requests drawn at random, weekly objectives, daily and weekly chests, a captain track, hero talents, a weekly market and arena leagues. Everything uses resources earned through play.

Living battlefield
Heroes and enemies truly move now: idle, walking, attacking, taking hits, falling and cheering, with explosions, flashes, smoke, damage numbers and sound and haptics that match the material you hit. Every chapter changes the scenery — meadow, waterfall isles, snow and ice, a lava archipelago — with moving layers and music for each region. The world map shows the sky islands, your next stage, bosses and closed regions; in the Atelier you pick roof, walls, banner, emblem, wheels and each troop’s headgear and aura (with a weekly d