The Sandbox EDU

1.3K installs
25 ratings
48 monthly active users
Revenue not available

The Sandbox EDU Summary

The Sandbox EDU is a mobile iOS app in Education by PIXOWL INC.. Released in Nov 2014 (11 years ago). It has 25 ratings with a 3.48★ (mixed) average. Based on AppGoblin estimates, it reaches roughly 48 monthly active users . Store metadata: updated Nov 6, 2014.

Store info: Last updated on App Store on Nov 6, 2014 .


3.48★

Ratings: 25

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Screenshots

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App Description

The Sandbox EDU is the perfect educational game for the “Maker” in you and your child.
Specifically adapted for kids ages 6 to 12 and developed with classroom teachers as a complementary version of the popular game, The Sandbox (played by over 13 million people worldwide), The Sandbox EDU features original educative content supporting the experiential learning of science, technology, art and music!

Your child can play, build and craft - whatever he/she wants - and learn to conduct scientific investigations and engineering design through inquiry-based problem solving in an open-ended world grounded by the laws of the universe.


-= KEY FEATURES =-
1. Easy to install on your iPhone or iPad
2. Full Featured version with no additional in-app purchases or advertisements
3. 50+ lessons in Earth science ("Saving the EARTH"), lab science ("Inside the LAB"), electronic circuits ("Crazy Circuits"), pixel art ("Learn pixel ART") and music ("School of MUSIC")
4. Lessons designed with classroom teachers
5. Save and share your work in the online gallery
6. Explore 150+ elements in the open-ended CREATE mode


-= WHAT CAN I LEARN WITH THE SANDBOX EDU? =-
The Sandbox EDU can be used to support learning the following subjects: Environmental Science, Physics, Geology, Biology, Engineering, Mathematics, Electronics and Circuits, Pixel Art, Music, and Game Design.

The Sandbox EDU promotes experiential learning, which is the process of making meaning from direct experience. Elemental interactions in the game serve as a foundation to enhance player understanding of the physical world.

Some of the many reinforced concepts include:
- Functions
. Relationships between elements
. Inputs and outputs for elementary reactions
. Input/output machines
- Chemistry experiments
. States of matter: steam, water, ice
. Water pollution: acid + water
- Elemental reactions: climate change, pollution
- Automated factories and clever contraptions with conveyor belts, lasers with many effects, pipes to move liquids, and led indicators.
- Art projects
. Pixel Art using 11 types of colored gems
. Music using 5 different instruments: Piano, Guitar, Drums, Trumpet, Bass
. Amazing light shows: with leds, metal and electrons, bright and bulbs, sensors that pulsate, and gamewall that changes colors.
- Functional electronics projects with wireworld complian