Conway's Game of Life

5.1K installs
67 ratings
+51 weekly installs
+167 monthly installs
trend steady
Conway's Game of Life icon

ASO Keyword Dashboard

Tracking 90 keywords for Conway's Game of Life in Google Play

Developer: CraneStudio Category: game_simulation Rating: 3.12

Conway's Game of Life tracks 90 keywords (no keywords rank yet; 90 need traction). Key metrics: opportunity 71.3, difficulty 42.7.

Conway's Game of Life is a game invented by mathematician John Conway in 1970

Tracked keywords

90

0  ranked •  90  not ranking yet

Top 10 coverage

Best rank — • Latest leader —

Avg opportunity

71.3

Top keyword: alive

Avg difficulty

42.7

Lower scores indicate easier wins

Opportunity leaders

  • alive

    Opportunity: 74.0 • Difficulty: 39.4 • Rank —

    Competitors: 403

    59.5
  • applied

    Opportunity: 74.0 • Difficulty: 41.9 • Rank —

    Competitors: 425

    62.9
  • pattern

    Opportunity: 74.0 • Difficulty: 44.5 • Rank —

    Competitors: 486

    62.3
  • limit

    Opportunity: 74.0 • Difficulty: 45.1 • Rank —

    Competitors: 1,286

    65.4
  • stays

    Opportunity: 74.0 • Difficulty: 40.1 • Rank —

    Competitors: 343

    62.8

Unranked opportunities

  • alive

    Opportunity: 74.0 • Difficulty: 39.4 • Competitors: 403

  • applied

    Opportunity: 74.0 • Difficulty: 41.9 • Competitors: 425

  • pattern

    Opportunity: 74.0 • Difficulty: 44.5 • Competitors: 486

  • limit

    Opportunity: 74.0 • Difficulty: 45.1 • Competitors: 1,286

  • stays

    Opportunity: 74.0 • Difficulty: 40.1 • Competitors: 343

High competition keywords

  • find

    Total apps: 305,883 • Major competitors: 17,673

    Latest rank: — • Difficulty: 58.4

  • every

    Total apps: 260,316 • Major competitors: 14,579

    Latest rank: — • Difficulty: 55.9

  • simple

    Total apps: 254,530 • Major competitors: 12,233

    Latest rank: — • Difficulty: 55.1

  • without

    Total apps: 212,469 • Major competitors: 11,534

    Latest rank: — • Difficulty: 56.2

  • create

    Total apps: 200,640 • Major competitors: 14,466

    Latest rank: — • Difficulty: 59.7

All tracked keywords

Includes opportunity, difficulty, rankings and competitor benchmarks

Major Competitors
changes721004571

27,896 competing apps

Median installs: 1,404

Avg rating: 2.4

1,101

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live671005582

142,528 competing apps

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6,631

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62,881 competing apps

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3,742

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alive741003959

5,399 competing apps

Median installs: 3,154

Avg rating: 2.5

403

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116,986 competing apps

Median installs: 1,428

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5,193

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28,419 competing apps

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1,618

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create661006084

200,640 competing apps

Median installs: 3,047

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14,466

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many671005683

165,977 competing apps

Median installs: 5,328

Avg rating: 2.6

11,767

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simple661005586

254,530 competing apps

Median installs: 2,083

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12,233

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24,101 competing apps

Median installs: 3,234

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23,968 competing apps

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212,469 competing apps

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131,000 competing apps

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87,070 competing apps

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27,918 competing apps

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8,932 competing apps

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425

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every651005686

260,316 competing apps

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14,579

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31,666 competing apps

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1,927

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1,397

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58,079 competing apps

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8,178 competing apps

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486

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45,659 competing apps

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187,128 competing apps

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major competitor apps

90 keywords
1 of 4

App Description

Conway's Game of Life is a game invented by mathematician John Conway in 1970

The Game of Life (an example of a cellular automaton) is played on an infinite two-dimensional rectangular grid of cells. Each cell can be either alive or dead. The status of each cell changes each turn of the game (also called a generation) depending on the statuses of that cell's 8 neighbors. Neighbors of a cell are cells that touch that cell, either horizontal, vertical, or diagonal from that cell.

The initial pattern is the first generation. The second generation evolves from applying the rules simultaneously to every cell on the game board, i.e. births and deaths happen simultaneously. Afterwards, the rules are iteratively applied to create future generations. For each generation of the game, a cell's status in the next generation is determined by a set of rules. These simple rules are as follows:

If the cell is alive, then it stays alive if it has either 2 or 3 live neighbors
If the cell is dead, then it springs to life only in the case that it has 3 live neighbors
There are, of course, as many variations to these rules as there are different combinations of numbers to use for determining when cells live or die. Conway tried many of these different variants before settling on these specific rules. Some of these variations cause the populations to quickly die out, and others expand without limit to fill up the entire universe, or some large portion thereof. The rules above are very close to the boundary between these two regions of rules, and knowing what we know about other chaotic systems, you might expect to find the most complex and interesting patterns at this boundary, where the opposing forces of runaway expansion and death carefully balance each other.