Conway's Game of Life
ASO Keyword Dashboard
Tracking 90 keywords for Conway's Game of Life in Google Play
Conway's Game of Life tracks 90 keywords (no keywords rank yet; 90 need traction). Key metrics: opportunity 71.3, difficulty 42.7.
Conway's Game of Life is a game invented by mathematician John Conway in 1970
Tracked keywords
90
0 ranked • 90 not ranking yet
Top 10 coverage
—
Best rank — • Latest leader —
Avg opportunity
71.3
Top keyword: alive
Avg difficulty
42.7
Lower scores indicate easier wins
Opportunity leaders
- 59.5
alive
Opportunity: 74.0 • Difficulty: 39.4 • Rank —
Competitors: 403
- 62.9
applied
Opportunity: 74.0 • Difficulty: 41.9 • Rank —
Competitors: 425
- 62.3
pattern
Opportunity: 74.0 • Difficulty: 44.5 • Rank —
Competitors: 486
- 65.4
limit
Opportunity: 74.0 • Difficulty: 45.1 • Rank —
Competitors: 1,286
- 62.8
stays
Opportunity: 74.0 • Difficulty: 40.1 • Rank —
Competitors: 343
Unranked opportunities
alive
Opportunity: 74.0 • Difficulty: 39.4 • Competitors: 403
applied
Opportunity: 74.0 • Difficulty: 41.9 • Competitors: 425
pattern
Opportunity: 74.0 • Difficulty: 44.5 • Competitors: 486
limit
Opportunity: 74.0 • Difficulty: 45.1 • Competitors: 1,286
stays
Opportunity: 74.0 • Difficulty: 40.1 • Competitors: 343
High competition keywords
find
Total apps: 305,883 • Major competitors: 17,673
Latest rank: — • Difficulty: 58.4
every
Total apps: 260,316 • Major competitors: 14,579
Latest rank: — • Difficulty: 55.9
simple
Total apps: 254,530 • Major competitors: 12,233
Latest rank: — • Difficulty: 55.1
without
Total apps: 212,469 • Major competitors: 11,534
Latest rank: — • Difficulty: 56.2
create
Total apps: 200,640 • Major competitors: 14,466
Latest rank: — • Difficulty: 59.7
All tracked keywords
Includes opportunity, difficulty, rankings and competitor benchmarks
| Major Competitors | |||||||
|---|---|---|---|---|---|---|---|
| changes | 72 | 100 | 45 | 71 27,896 competing apps Median installs: 1,404 Avg rating: 2.4 | — | — | 1,101 major competitor apps |
| live | 67 | 100 | 55 | 82 142,528 competing apps Median installs: 1,559 Avg rating: 2.5 | — | — | 6,958 major competitor apps |
| find | 65 | 100 | 58 | 87 305,883 competing apps Median installs: 2,784 Avg rating: 2.6 | — | — | 17,673 major competitor apps |
| life | 68 | 100 | 54 | 81 113,783 competing apps Median installs: 2,541 Avg rating: 2.5 | — | — | 6,631 major competitor apps |
| touch | 69 | 100 | 52 | 76 62,881 competing apps Median installs: 1,843 Avg rating: 2.6 | — | — | 3,742 major competitor apps |
| alive | 74 | 100 | 39 | 59 5,399 competing apps Median installs: 3,154 Avg rating: 2.5 | — | — | 403 major competitor apps |
| quickly | 68 | 100 | 57 | 81 116,986 competing apps Median installs: 1,428 Avg rating: 2.4 | — | — | 5,193 major competitor apps |
| others | 72 | 100 | 48 | 71 28,419 competing apps Median installs: 3,126 Avg rating: 2.5 | — | — | 1,618 major competitor apps |
| create | 66 | 100 | 60 | 84 200,640 competing apps Median installs: 3,047 Avg rating: 2.6 | — | — | 14,466 major competitor apps |
| many | 67 | 100 | 56 | 83 165,977 competing apps Median installs: 5,328 Avg rating: 2.6 | — | — | 11,767 major competitor apps |
| simple | 66 | 100 | 55 | 86 254,530 competing apps Median installs: 2,083 Avg rating: 2.4 | — | — | 12,233 major competitor apps |
| fill | 72 | 100 | 45 | 70 24,101 competing apps Median installs: 3,234 Avg rating: 2.6 | — | — | 1,697 major competitor apps |
| second | 72 | 100 | 45 | 70 23,968 competing apps Median installs: 2,454 Avg rating: 2.4 | — | — | 1,205 major competitor apps |
| without | 66 | 100 | 56 | 85 212,469 competing apps Median installs: 3,538 Avg rating: 2.4 | — | — | 11,534 major competitor apps |
| know | 67 | 100 | 54 | 82 131,000 competing apps Median installs: 2,089 Avg rating: 2.4 | — | — | 6,025 major competitor apps |
| next | 69 | 100 | 53 | 79 87,070 competing apps Median installs: 2,079 Avg rating: 2.5 | — | — | 4,533 major competitor apps |
| case | 72 | 100 | 45 | 71 27,918 competing apps Median installs: 2,137 Avg rating: 2.3 | — | — | 1,125 major competitor apps |
| applied | 74 | 100 | 42 | 63 8,932 competing apps Median installs: 6,767 Avg rating: 3.0 | — | — | 425 major competitor apps |
| every | 65 | 100 | 56 | 86 260,316 competing apps Median installs: 2,318 Avg rating: 2.5 | — | — | 14,579 major competitor apps |
| balance | 71 | 100 | 46 | 72 31,666 competing apps Median installs: 2,304 Avg rating: 2.6 | — | — | 1,927 major competitor apps |
| numbers | 72 | 100 | 46 | 71 26,688 competing apps Median installs: 2,744 Avg rating: 2.5 | — | — | 1,397 major competitor apps |
| two | 70 | 100 | 49 | 76 58,079 competing apps Median installs: 3,466 Avg rating: 2.5 | — | — | 3,288 major competitor apps |
| pattern | 74 | 100 | 44 | 62 8,178 competing apps Median installs: 4,127 Avg rating: 2.7 | — | — | 486 major competitor apps |
| entire | 70 | 100 | 49 | 74 45,659 competing apps Median installs: 1,611 Avg rating: 2.5 | — | — | 1,881 major competitor apps |
| different | 66 | 100 | 57 | 84 187,128 competing apps Median installs: 5,208 Avg rating: 2.6 | — | — | 15,032 major competitor apps |
App Description
Conway's Game of Life is a game invented by mathematician John Conway in 1970
The initial pattern is the first generation. The second generation evolves from applying the rules simultaneously to every cell on the game board, i.e. births and deaths happen simultaneously. Afterwards, the rules are iteratively applied to create future generations. For each generation of the game, a cell's status in the next generation is determined by a set of rules. These simple rules are as follows:
If the cell is alive, then it stays alive if it has either 2 or 3 live neighbors
If the cell is dead, then it springs to life only in the case that it has 3 live neighbors
There are, of course, as many variations to these rules as there are different combinations of numbers to use for determining when cells live or die. Conway tried many of these different variants before settling on these specific rules. Some of these variations cause the populations to quickly die out, and others expand without limit to fill up the entire universe, or some large portion thereof. The rules above are very close to the boundary between these two regions of rules, and knowing what we know about other chaotic systems, you might expect to find the most complex and interesting patterns at this boundary, where the opposing forces of runaway expansion and death carefully balance each other.
