Super Runner

53.6K installs
213 ratings
131 monthly active users
$<10K monthly revenue est.
IAP 0% · Ad 100%
Install Trends
Weekly +21
Steady
Monthly +135
Steady
Super Runner icon

ASO Keyword Dashboard

Tracking 157 keywords for Super Runner in Google Play

Developer: Acesoft Studio Category: game_action Rating: 4.27

Super Runner tracks 157 keywords (no keywords rank yet; 157 need traction). Key metrics: opportunity 71.0, difficulty 45.0.

Collect all the gold and avoiding guards who try to catch you.201 classic levels

Tracked keywords

157

0  ranked •  157  not ranking yet

Top 10 coverage

Best rank — • Latest leader —

Avg opportunity

71.0

Top keyword: walk

Avg difficulty

45.0

Lower scores indicate easier wins

Opportunity leaders

  • walk

    Opportunity: 75.0 • Difficulty: 42.1 • Rank —

    Competitors: 558

    63.6
  • collecting

    Opportunity: 74.0 • Difficulty: 43.2 • Rank —

    Competitors: 668

    64.8
  • contain

    Opportunity: 74.0 • Difficulty: 51.8 • Rank —

    Competitors: 507

    64.7
  • blocks

    Opportunity: 74.0 • Difficulty: 53.4 • Rank —

    Competitors: 883

    66.0
  • falling

    Opportunity: 74.0 • Difficulty: 40.9 • Rank —

    Competitors: 323

    61.4

Unranked opportunities

  • walk

    Opportunity: 75.0 • Difficulty: 42.1 • Competitors: 558

  • collecting

    Opportunity: 74.0 • Difficulty: 43.2 • Competitors: 668

  • contain

    Opportunity: 74.0 • Difficulty: 51.8 • Competitors: 507

  • blocks

    Opportunity: 74.0 • Difficulty: 53.4 • Competitors: 883

  • falling

    Opportunity: 74.0 • Difficulty: 40.9 • Competitors: 323

High competition keywords

  • make

    Total apps: 327,400 • Major competitors: 18,245

    Latest rank: — • Difficulty: 58.8

  • free

    Total apps: 322,124 • Major competitors: 22,311

    Latest rank: — • Difficulty: 60.0

  • best

    Total apps: 255,718 • Major competitors: 16,884

    Latest rank: — • Difficulty: 58.8

  • without

    Total apps: 211,678 • Major competitors: 10,361

    Latest rank: — • Difficulty: 57.5

  • choose

    Total apps: 195,600 • Major competitors: 12,132

    Latest rank: — • Difficulty: 56.3

All tracked keywords

Includes opportunity, difficulty, rankings and competitor benchmarks

Major Competitors
free651006088

322,124 competing apps

Median installs: 4,281

Avg rating: 2.3

22,311

major competitor apps

best661005986

255,718 competing apps

Median installs: 3,152

Avg rating: 2.1

16,884

major competitor apps

top691005879

88,018 competing apps

Median installs: 2,782

Avg rating: 2.2

5,770

major competitor apps

strategy721005071

29,627 competing apps

Median installs: 4,878

Avg rating: 2.2

2,325

major competitor apps

character721004970

24,214 competing apps

Median installs: 7,169

Avg rating: 2.3

2,091

major competitor apps

level681005580

109,646 competing apps

Median installs: 1,860

Avg rating: 2.1

6,427

major competitor apps

travel701005074

46,411 competing apps

Median installs: 1,770

Avg rating: 2.0

2,488

major competitor apps

right671005883

159,329 competing apps

Median installs: 1,587

Avg rating: 2.0

8,094

major competitor apps

try691005878

79,781 competing apps

Median installs: 5,735

Avg rating: 2.3

7,171

major competitor apps

make651005988

327,400 competing apps

Median installs: 2,052

Avg rating: 2.1

18,245

major competitor apps

collect691005478

77,593 competing apps

Median installs: 3,433

Avg rating: 2.2

5,813

major competitor apps

contact671005482

138,457 competing apps

Median installs: 1,504

Avg rating: 2.0

5,790

major competitor apps

classic701005276

61,369 competing apps

Median installs: 3,262

Avg rating: 2.2

4,540

major competitor apps

control671005582

135,992 competing apps

Median installs: 1,525

Avg rating: 1.9

6,844

major competitor apps

needs701004976

57,418 competing apps

Median installs: 1,111

Avg rating: 1.9

2,317

major competitor apps

choose661005684

195,600 competing apps

Median installs: 2,307

Avg rating: 2.1

12,132

major competitor apps

immediately721004369

22,283 competing apps

Median installs: 2,482

Avg rating: 1.9

874

major competitor apps

life681005581

114,270 competing apps

Median installs: 2,070

Avg rating: 2.1

6,065

major competitor apps

offer691005279

87,818 competing apps

Median installs: 1,129

Avg rating: 1.9

3,575

major competitor apps

multiple671005781

130,546 competing apps

Median installs: 2,326

Avg rating: 2.1

8,225

major competitor apps

touch691005376

63,125 competing apps

Median installs: 1,601

Avg rating: 2.1

3,395

major competitor apps

various671005482

139,861 competing apps

Median installs: 2,624

Avg rating: 2.0

7,820

major competitor apps

directly671005381

128,211 competing apps

Median installs: 868

Avg rating: 1.9

4,057

major competitor apps

move701005275

50,684 competing apps

Median installs: 2,830

Avg rating: 2.1

3,088

major competitor apps

trap721003751

1,484 competing apps

Median installs: 3,875

Avg rating: 2.2

123

major competitor apps

157 keywords
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App Description

Collect all the gold and avoiding guards who try to catch you.201 classic levels

[Feature]
-- 201 free and unlock classic levels
-- Choose the joystick or D-Pad, and you can also resize it to give you the best control experience
-- Retro game graphics and sound effects, let you relive the past experience

[Control]
-- Joystick/D-Pad: move the player
-- A button: Dig a hole at the right side
-- B button: Dig a hole at the left side

[Introduction]
The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level.

Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.

The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels.

The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.

The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal.

In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces.

Enjoy!