Super Runner
ASO Keyword Dashboard
Tracking 157 keywords for Super Runner in Google Play
Super Runner tracks 157 keywords (no keywords rank yet; 157 need traction). Key metrics: opportunity 71.0, difficulty 45.0.
Collect all the gold and avoiding guards who try to catch you.201 classic levels
Tracked keywords
157
0 ranked • 157 not ranking yet
Top 10 coverage
—
Best rank — • Latest leader —
Avg opportunity
71.0
Top keyword: walk
Avg difficulty
45.0
Lower scores indicate easier wins
Opportunity leaders
- 63.6
walk
Opportunity: 75.0 • Difficulty: 42.1 • Rank —
Competitors: 558
- 64.8
collecting
Opportunity: 74.0 • Difficulty: 43.2 • Rank —
Competitors: 668
- 64.7
contain
Opportunity: 74.0 • Difficulty: 51.8 • Rank —
Competitors: 507
- 66.0
blocks
Opportunity: 74.0 • Difficulty: 53.4 • Rank —
Competitors: 883
- 61.4
falling
Opportunity: 74.0 • Difficulty: 40.9 • Rank —
Competitors: 323
Unranked opportunities
walk
Opportunity: 75.0 • Difficulty: 42.1 • Competitors: 558
collecting
Opportunity: 74.0 • Difficulty: 43.2 • Competitors: 668
contain
Opportunity: 74.0 • Difficulty: 51.8 • Competitors: 507
blocks
Opportunity: 74.0 • Difficulty: 53.4 • Competitors: 883
falling
Opportunity: 74.0 • Difficulty: 40.9 • Competitors: 323
High competition keywords
make
Total apps: 327,400 • Major competitors: 18,245
Latest rank: — • Difficulty: 58.8
free
Total apps: 322,124 • Major competitors: 22,311
Latest rank: — • Difficulty: 60.0
best
Total apps: 255,718 • Major competitors: 16,884
Latest rank: — • Difficulty: 58.8
without
Total apps: 211,678 • Major competitors: 10,361
Latest rank: — • Difficulty: 57.5
choose
Total apps: 195,600 • Major competitors: 12,132
Latest rank: — • Difficulty: 56.3
All tracked keywords
Includes opportunity, difficulty, rankings and competitor benchmarks
| Major Competitors | |||||||
|---|---|---|---|---|---|---|---|
| free | 65 | 100 | 60 | 88 322,124 competing apps Median installs: 4,281 Avg rating: 2.3 | — | — | 22,311 major competitor apps |
| best | 66 | 100 | 59 | 86 255,718 competing apps Median installs: 3,152 Avg rating: 2.1 | — | — | 16,884 major competitor apps |
| top | 69 | 100 | 58 | 79 88,018 competing apps Median installs: 2,782 Avg rating: 2.2 | — | — | 5,770 major competitor apps |
| strategy | 72 | 100 | 50 | 71 29,627 competing apps Median installs: 4,878 Avg rating: 2.2 | — | — | 2,325 major competitor apps |
| character | 72 | 100 | 49 | 70 24,214 competing apps Median installs: 7,169 Avg rating: 2.3 | — | — | 2,091 major competitor apps |
| level | 68 | 100 | 55 | 80 109,646 competing apps Median installs: 1,860 Avg rating: 2.1 | — | — | 6,427 major competitor apps |
| travel | 70 | 100 | 50 | 74 46,411 competing apps Median installs: 1,770 Avg rating: 2.0 | — | — | 2,488 major competitor apps |
| right | 67 | 100 | 58 | 83 159,329 competing apps Median installs: 1,587 Avg rating: 2.0 | — | — | 8,094 major competitor apps |
| try | 69 | 100 | 58 | 78 79,781 competing apps Median installs: 5,735 Avg rating: 2.3 | — | — | 7,171 major competitor apps |
| make | 65 | 100 | 59 | 88 327,400 competing apps Median installs: 2,052 Avg rating: 2.1 | — | — | 18,245 major competitor apps |
| collect | 69 | 100 | 54 | 78 77,593 competing apps Median installs: 3,433 Avg rating: 2.2 | — | — | 5,813 major competitor apps |
| contact | 67 | 100 | 54 | 82 138,457 competing apps Median installs: 1,504 Avg rating: 2.0 | — | — | 5,790 major competitor apps |
| classic | 70 | 100 | 52 | 76 61,369 competing apps Median installs: 3,262 Avg rating: 2.2 | — | — | 4,540 major competitor apps |
| control | 67 | 100 | 55 | 82 135,992 competing apps Median installs: 1,525 Avg rating: 1.9 | — | — | 6,844 major competitor apps |
| needs | 70 | 100 | 49 | 76 57,418 competing apps Median installs: 1,111 Avg rating: 1.9 | — | — | 2,317 major competitor apps |
| choose | 66 | 100 | 56 | 84 195,600 competing apps Median installs: 2,307 Avg rating: 2.1 | — | — | 12,132 major competitor apps |
| immediately | 72 | 100 | 43 | 69 22,283 competing apps Median installs: 2,482 Avg rating: 1.9 | — | — | 874 major competitor apps |
| life | 68 | 100 | 55 | 81 114,270 competing apps Median installs: 2,070 Avg rating: 2.1 | — | — | 6,065 major competitor apps |
| offer | 69 | 100 | 52 | 79 87,818 competing apps Median installs: 1,129 Avg rating: 1.9 | — | — | 3,575 major competitor apps |
| multiple | 67 | 100 | 57 | 81 130,546 competing apps Median installs: 2,326 Avg rating: 2.1 | — | — | 8,225 major competitor apps |
| touch | 69 | 100 | 53 | 76 63,125 competing apps Median installs: 1,601 Avg rating: 2.1 | — | — | 3,395 major competitor apps |
| various | 67 | 100 | 54 | 82 139,861 competing apps Median installs: 2,624 Avg rating: 2.0 | — | — | 7,820 major competitor apps |
| directly | 67 | 100 | 53 | 81 128,211 competing apps Median installs: 868 Avg rating: 1.9 | — | — | 4,057 major competitor apps |
| move | 70 | 100 | 52 | 75 50,684 competing apps Median installs: 2,830 Avg rating: 2.1 | — | — | 3,088 major competitor apps |
| trap | 72 | 100 | 37 | 51 1,484 competing apps Median installs: 3,875 Avg rating: 2.2 | — | — | 123 major competitor apps |
App Description
Collect all the gold and avoiding guards who try to catch you.201 classic levels
-- 201 free and unlock classic levels
-- Choose the joystick or D-Pad, and you can also resize it to give you the best control experience
-- Retro game graphics and sound effects, let you relive the past experience
[Control]
-- Joystick/D-Pad: move the player
-- A button: Dig a hole at the right side
-- B button: Dig a hole at the left side
[Introduction]
The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level.
Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.
The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels.
The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.
The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal.
In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces.
Enjoy!
