AIoT Game-Based Learning

AIoT Game-Based Learning
AIoT Game-Based Learning
Developer: Hong Jon Chao
Category: Games: Educational
68 installs
Ratings not yet available
3.00 monthly active users
Revenue not available
Install Trends
Monthly +1.00
Steady

AIoT Game-Based Learning Summary

AIoT Game-Based Learning is a mobile Android app in Educational by Hong Jon Chao. Released in Jun 2025 (11 months ago). It has about 68+ installs Based on AppGoblin estimates, it reaches roughly 3.00 monthly active users . Store metadata: updated Oct 10, 2025.

Store info: Last updated on Google Play on Oct 10, 2025 .


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Screenshots

App screenshot
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App screenshot
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App Description

AIot explores language and science: learn while playing, a new language challenge experience!

Are you ready for an unprecedented language adventure? This is a multiplayer real-time interactive game that combines the concepts of AI and IoT. It allows you to learn Chinese language knowledge while fishing, catching butterflies, and pulling ropes to the rhythm, while competing or cooperating with friends or global players!
• Endless fishing fun: Catch fish with language elements such as "radicals", "idioms", "English words", etc., and challenge your reaction and knowledge!
• Butterflies come in pairs: Wave your phone to transform it into a butterfly net, accurately capturing language keywords and phrases.
• Boulder Walk: Pull the rope synchronously with your teammates, coordinate the rhythm to complete the task, and train team tacit understanding!


Innovative multiplayer online gameplay
A tablet or mobile phone can be used as the "host screen" to display a shared fish pond or butterfly garden.
Other players can participate via mobile phone connection, transforming into fishing rods, butterfly nets or rope pullers, creating a realistic interactive experience!

It is an entertaining and educational game suitable for students, parents and children, and language lovers. They can learn through games and compete in learning!