Getting Over It

Getting Over It
Getting Over It
Developer: 🇨🇦 Noodlecake
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2M installs
17K ratings
50K monthly active users
Revenue not available
Install Trends
Weekly +16K
Steady
Monthly +23K
Steady

Getting Over It Summary

Getting Over It is a mobile Android app in Simulation by Noodlecake. Released in Apr 2018 (8 years ago). It has about 2M+ installs and 17K ratings with a 3.35★ (mixed) average. Based on AppGoblin estimates, it reaches roughly 50K monthly active users . Store last updated Feb 3, 2026

Recent activity: 16K installs this week (23K over 4 weeks) showing steady growth , and 45 new ratings this week View trends →

SDK intelligence: AppGoblin detected 2 ad networks(e.g. ByteDance),and 2 development tools integrated into Getting Over It. View full SDK list →

Data tracking: The app's network data flows (API traffic to/from the app and its SDKs) were last crawled on May 20, 2026.

Getting Over It SDKs Summary

Getting Over It was last scanned for SDKs on 2026-07-21. Below is the overview of third-party companies detected in the app. The full list of SDKs, permissions and unknowns is available here.

AppGoblin saw Getting Over It uses 2 Ad Networks

AppGoblin saw Getting Over It uses 2 Development Tools


3.35★

Ratings: 17K

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Screenshots

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App screenshot
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App Description

I made a game for a certain kind of person. To hurt them.

A game I made
For a certain kind of person

To hurt them.


Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain.

To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well".

• Climb up an enormous mountain with nothing but a hammer and a pot.
• Listen as I make philosophical observations about the problem at hand.
• Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞.
• Lose all your progress, over and over.
• Feel new types of frustration you didn't know you were capable of.