FLORAVIA

FLORAVIA
FLORAVIA
Developer: šŸ‡®šŸ‡± Tagongo Games
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8.00 installs
Ratings not yet available
3.00 monthly active users
$<10K monthly revenue est.
IAP 78% Ā· Ad 22%
Install Trends
Weekly +2.00
Steady
Monthly +8.00
Steady

FLORAVIA Summary

FLORAVIA is a free, ad-supported, with in-app purchases Android app in Casual by Tagongo Games. Released in Aug 2026 (1 month ago). It has about 8.00+ installs Based on AppGoblin estimates, it reaches roughly 3.00 monthly active users and generates around $<10K monthly revenue (78% IAP / 22% ads). Store last updated Aug 29, 2026

Recent activity: 2.00 installs this week (8.00 over 4 weeks) View trends →

FLORAVIA SDKs Summary

App not yet scanned for SDKs.


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Screenshots

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App Description

Link flowers across a hex honeycomb and bring the garden back into bloom.

FLORAVIA is a game about connecting flowers on a honeycomb of hexagons. Put your
finger on a flower, drag through the neighbouring ones of the same family, and
when you let go they all bloom at once.

That is the whole thing to learn. Ten seconds is enough.

A HONEYCOMB, NOT A GRID

Every cell has six neighbours, not four. A chain can turn through any of the six
directions and never gets cut off at a corner, so finding the long way round is
part of the game: the longer the chain, the more it gives you.

• 3 or 4 flowers — a normal bloom
• 5 or 6 — a strong bloom and a seed charge
• 7 to 9 — a SUN SEED is born, and it clears all six neighbours
• 10 or more — a PRISMATIC SEED is born, and it harvests a whole family

SIX FAMILIES YOU CAN TELL APART WITHOUT COLOUR

The violet has five round petals, the daisy thin rays, the lotus concentric
petals, the poppy four ruffled petals, the leaf its veins and the bud its closed
teardrop shape. They read in black and white, which is how it should be.

120 LEVELS ACROSS SEVEN GARDENS

Morning Meadow, Riverside Garden, Golden Conservatory, Autumn Cottage, Frost
Garden, Moonlit Greenhouse and Sakura Courtyard. Each with its own hand-painted
backdrop, its own light and its own air: drifting petals, motes of light, snow,
shimmering water.

And its own obstacles: dry soil cleared layer by layer, stones that never move,
vines that trap a plant, clay pots hiding something, and dew buds to open.

LEVELS ARE LIMITED BY MOVES, NOT BY TIME

Nothing rushes you. Look at the board for as long as you like. And if you get
stuck, after eight seconds the game points at a move you could make — without
solving anything for you.

YOU CAN NEVER GET TRAPPED

If the board runs out of legal moves it reshuffles itself, for free, without
costing you a move. It is guaranteed by design and checked level by level.

THREE BOOSTERS THAT NEVER COST A MOVE

• TROWEL — removes one tile or one layer of an obstacle
• WATERING CAN — blooms a plant and waters the ring around it
• BREEZE LEAF — shuffles the board and guarantees a move

You start with eight of them. There are no lives, no timers and nothing that
runs out while you still want to play.

ORIGINAL MUSIC AND SOUND

Six tracks composed for this game — soft pads and bells — taking turns between
levels with a slow crossfade. Nineteen close, dry sound effects: every flower you
add to a chain steps the pitch up a little.

A GARDEN THAT FILLS UP

Every five levels earns you a new species. Twenty-four in all, and when you have
them you have finished the game.

COMFORTABLE AND ACCESSIBLE

• Portrait, one-hand friendly
• Reduced motion mode: no parallax, fewer particles
• Haptics with its own switch
• Music and sound effects with separate switches and separate volume sliders
• Eighteen languages

WORKS OFFLINE

The whole game, all 120 levels, the music and your progress live on the phone.
No account, no login, nothing to sync.

ABOUT THE ADS

There is a banner at the bottom with its own reserved strip: it never covers the
board or the buttons. Rewarded ads are always opt-in and tell you what you get
before they start. There are no full-screen ads interrupting a game: FLORAVIA is
meant to be calm, and that is worth more.

Ads can be removed with a single purchase.