Particle Physics Simulator

Particle Physics Simulator
Particle Physics Simulator
Developer: 🇩🇪 Toni Sagristà Sellés
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435K installs
5.5K ratings
1.9K monthly active users
Revenue not available
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Weekly +108
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Monthly +232
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Particle Physics Simulator Summary

Particle Physics Simulator is a free Android app in Simulation by Toni Sagristà Sellés. Released in Feb 2011 (15 years ago). It has about 435K+ installs and 5.5K ratings with a 3.50★ (average) average. Based on AppGoblin estimates, it reaches roughly 1.9K monthly active users . Store last updated Oct 6, 2025

Recent activity: 108 installs this week (232 over 4 weeks) showing strong growth View trends →

Particle Physics Simulator SDKs Summary

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3.5★

Ratings: 5.5K

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Screenshots

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App Description

A particle physics sandbox on the palm of your hand!

Particle Physics Simulator offers a physics sandbox with n-body capabilities where the behaviour of the system is driven by each particle's gravity. Adjust the gravity strength, the number of particles, the friction or the collision policy.
Set your initial conditions and just watch the system evolve or intervene to decide the fate of the particles!

Features:
- N-body physics simulation with pure gravitational interactions between particles.
- Create walls particles can't trespass. Watch them bounce off.
- Collision policies: physically realistic elastic collisions, mergers or no collisions at all.
- Configurable particle colorus.
- Configurable background image/colour.
- Configurable gravity strength.
- Configurable particle masses and sizes.
- Add friction to the mix!
- Accelerometer support.
- Repulsive forces.
- Shoot particles of different sizes.
- Repulsive particles.
- Static particles.
- Simulation area: screen or big area with panning and zooming.
- Enable or disable the central black hole which exerts a neat attractive force towards the center.
-Enable or disable particle trails (disable to improve performance).
-Modify simulation velocity in real time.
-Particle-Particle and Particle-Mesh simulation methods. Use first for accuracy, use second for performance.
-Display grid densities as background in Particle-Mesh method.

Contact me if you have suggestions for new features or found any bugs.