Gamify by Gamenoodlesoup

Gamify by Gamenoodlesoup
Gamify by Gamenoodlesoup
Developer: Gamenoodlesoup
Category: Education
35 installs
Ratings not yet available
35 monthly active users
Revenue not available
Install Trends
Weekly +35
Steady
Monthly +35
Steady

Gamify by Gamenoodlesoup Summary

Gamify by Gamenoodlesoup is a mobile Android app in Education by Gamenoodlesoup. Released in Jan 2026 (3 months ago). It has about 35+ installs Based on AppGoblin estimates, it reaches roughly 35 monthly active users . Store metadata: updated Jan 14, 2026.

Recent activity: 35 installs this week (35 over 4 weeks) View trends →

Store info: Last updated on Google Play on Jan 14, 2026 .


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Screenshots

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App Description

Gamified Experience Made Easy

At school, at home, or anywhere you are, students, teachers, learners and facilitators can dive into an engaging 16‑bit RPG learning journey!
Gamify is your AI assistant that helps teachers design and iterate a 5‑minute RPG mini‑game in just 10 minutes, transforming lessons into playful, game‑based adventures.

✨ Sign up now: https://gamify.hk

Gamify by GNS is a new tool specifically developed for the needs for fun and engaging learning and assessment. By providing teacher and facilitators with a no-code, easy-to-use tool, teachers can create a 5-minute assessment game in 10 minutes.

- Unlike existing gamification tools that rely on fixed templates and are difficult to adapt to custom topics, this tool integrates gamified teaching methods and inquiry-based learning concepts.
- It supports teachers in creating engaging games tailored to the learning content or curriculum (including team missions, character dialogues, and perspective explanations).
- The tool systematically collects data on students’ learning performance within the game, forming evidence for formative assessment.


While students are having fun while learning and finishing assessments within the game, teachers will have a bird’s eye view on student’s real-time performance, where the teachers can review class performance, learning trends and identify common misconceptions.
- Aggregation of student’s data on learning evidences
- Define learning progress on game creation and track the achievement of learning objectives and outcome after the lesson
- Insights for teachers in adjusting further lesson plans