Pathway Training

Pathway Training
Pathway Training
Developer: Epignosis UK LTD
Category: Education
3K installs
13 ratings
82 monthly active users
Revenue not available
Install Trends
Weekly +38
Trending
Monthly +94
Steady

Pathway Training Summary

Pathway Training is a mobile Android app in Education by Epignosis UK LTD. Released in Jan 2020 (6 years ago). It has about 3K+ installs and 13 ratings with a 4.50★ (excellent) average. Based on AppGoblin estimates, it reaches roughly 82 monthly active users . Store metadata: updated Oct 31, 2025.

Recent activity: 38 installs this week (94 over 4 weeks) showing steady growth View trends →

Store info: Last updated on Google Play on Oct 31, 2025 .


4.5★

Ratings: 13

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Screenshots

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App Description

Biblical Education and Ministerial Training straight to your phone.

The Pathway Training App brings both biblical education and ministerial training straight to your phone. Students get access to all the biblical, theological, and ministerial courses in our catalog. Additionally, students will have access to any and all elective courses, which are continually being developed. These courses also fulfil the educational requirements to become a credentialed minister in the Assemblies of God.

Features
• Self-Paced: Students progress through the material however they like, with no due dates or expirations. Some students binge watch/read the material, while others view it at a more regular pace.
• No Textbooks: Using material we’ve created, and material that is already online for free, we have curated everything they need to read. There is no need to buy any textbooks, although we do recommend many for supplemental reading.
• No Essays: Each of the 28 courses consists of 40-45 hours of content mixed between videos, reading, and quizzes or a short critical reflection. The final for each course is simply a 5-minute video presentation of the student teaching the material they just learned. This means no essays!
• Off-line learning: Using our mobile app, students can download many of the videos, readings, and quizzes so they can have access even where there is no data or wifi.
• Gamification: Students earn points, badges, and levels and can even see how they rank on the “leaderboard.”